My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards Goblin Drill Bandit
Giant Snowball
Bats Wall Breakers Guards Goblin Drill
Zap
Bats Firecracker Wall Breakers Guards Goblin Drill Bandit
Barbarian Barrel
Firecracker Wall Breakers Guards Goblin Drill Bandit
The Log
Firecracker Wall Breakers Guards Goblin Drill Bandit
Earthquake
Firecracker Guards Goblin Drill
Arrows
Bats Firecracker Wall Breakers Guards Goblin Drill
Royal Delivery
Bats Firecracker Wall Breakers Guards Goblin Drill Bandit
Fireball
Firecracker Wall Breakers Goblin Drill Bandit
Poison
Bats Firecracker Guards Goblin Drill
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Firecracker Guards Bandit Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Wall Breakers Rage Goblin Drill Bandit
Firecracker
Bats Wall Breakers Goblin Drill Bandit Mega Knight
Wall Breakers
Goblin Drill Bats Firecracker Mega Knight
Rage
Bats
Guards
Bandit
Goblin Drill
Wall Breakers Bats Firecracker Bandit Mega Knight
Bandit
Bats Firecracker Guards Goblin Drill Mega Knight
Mega Knight
Bats Firecracker Wall Breakers Goblin Drill Bandit

Defense Synergies 0 9

Bats
Firecracker Goblin Drill Bandit Mega Knight
Firecracker
Bats Guards Bandit Mega Knight
Wall Breakers
Rage
Guards
Firecracker Goblin Drill
Goblin Drill
Bats Guards
Bandit
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Goblin Drill Bandit Mega Knight
Mega Knight Bats Goblin Drill Bandit
Bats Firecracker Guards Goblin Drill Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Guards Bandit Mega Knight
Bats Firecracker
Bandit Mega Knight
Goblin Drill
Guards Firecracker Bandit Mega Knight
Bats Guards Firecracker Goblin Drill Bandit Mega Knight
Bats Firecracker
Goblin Drill Mega Knight Bats Guards Bandit
Mega Knight Bats Firecracker Guards Goblin Drill
Goblin Drill Bandit Mega Knight
Goblin Drill Bandit Mega Knight
Mega Knight Bats Firecracker Goblin Drill
Mega Knight Bats Firecracker Guards Goblin Drill Bandit
Goblin Drill Bats Firecracker Guards Bandit Mega Knight
Goblin Drill
Mega Knight Bats Firecracker Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit
Bandit Firecracker Mega Knight
Guards Bandit Mega Knight Bats
Guards Mega Knight Bats Bandit
Guards Goblin Drill Bandit Mega Knight
Firecracker Bats
Guards Bats Bandit
Mega Knight
Mega Knight Bats Firecracker Bandit
Guards Goblin Drill
Mega Knight Bats Guards
Mega Knight Guards
Mega Knight Guards Bandit
Firecracker Mega Knight
Guards Bats Firecracker Goblin Drill
Bats Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Goblin Drill Bandit
Firecracker Bandit
Goblin Drill Bandit
Firecracker Guards
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker Bandit
Bats Guards
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Goblin Drill Bandit
Firecracker Bandit Mega Knight
Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight
Mega Knight
Goblin Drill
Firecracker Mega Knight
Firecracker Bandit
Bandit Mega Knight
Firecracker Bandit
Bats Firecracker
Bats Firecracker Guards
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Guards Bandit
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Bats Firecracker Guards
Firecracker Bats
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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