My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Valkyrie Hog Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mirror Mega Knight
Valkyrie
Hog Rider Firecracker
Hog Rider
Firecracker Valkyrie Lightning The Log Mirror Mega Knight
Mirror
The Log Firecracker Hog Rider Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Hog Rider Mirror
The Log
Hog Rider Mirror Mega Knight
Mega Knight
Firecracker Hog Rider The Log

Defense Synergies 3 10

Firecracker
Valkyrie The Log Mirror Skeleton Army Mega Knight
Valkyrie
Firecracker Mirror The Log
Hog Rider
Mirror
Skeleton Army Firecracker Valkyrie The Log Mega Knight
Skeleton Army
Mirror Firecracker The Log
Lightning
The Log
The Log
Firecracker Valkyrie Mirror Skeleton Army Lightning Mega Knight
Mega Knight
Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie The Log
Skeleton Army Firecracker Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Lightning
Skeleton Army Firecracker Valkyrie Mega Knight
Lightning Firecracker Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Valkyrie Mega Knight
Lightning Firecracker
Lightning Valkyrie The Log Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Mega Knight
Valkyrie Skeleton Army Firecracker The Log Mega Knight
Firecracker
Skeleton Army Mega Knight Valkyrie Lightning The Log
Valkyrie Skeleton Army Mega Knight Firecracker The Log
Skeleton Army Mega Knight
Skeleton Army Lightning The Log Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Firecracker Skeleton Army The Log
Valkyrie The Log Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Lightning The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Lightning The Log
Valkyrie Skeleton Army Lightning Mega Knight The Log
Valkyrie Skeleton Army Mega Knight
Firecracker
Skeleton Army Valkyrie Lightning
Mega Knight Valkyrie Skeleton Army
Lightning Mega Knight Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Lightning Mega Knight Valkyrie The Log
Skeleton Army Lightning Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Lightning The Log
Valkyrie Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie The Log
Firecracker The Log
Lightning The Log
Lightning Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning
Firecracker Lightning Valkyrie The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker Valkyrie The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Lightning
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning The Log Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning The Log
Lightning Skeleton Army
Lightning Firecracker
The Log
Lightning Firecracker Valkyrie Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Mega Knight
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log Mega Knight
Lightning Firecracker Mega Knight

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