My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Firecracker Little Prince
Barbarian Barrel
Knight Firecracker Tesla Ice Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Knight Firecracker Ice Wizard Little Prince
Fireball
Firecracker Tesla Ice Wizard Little Prince
Poison
Bats Firecracker Ice Wizard Little Prince
Lightning
Knight Tesla Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Ice Wizard Little Prince Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker
Zap
Firecracker Bats Knight Ice Wizard Mega Knight Little Prince
Knight
Bats Firecracker Zap Ice Wizard Little Prince
Firecracker
Zap Knight Bats Mega Knight
Tesla
Ice Wizard
Zap Knight
Mega Knight
Bats Zap Firecracker
Little Prince
Zap Knight

Defense Synergies 6 16

Bats
Knight Zap Firecracker Tesla Ice Wizard Mega Knight
Zap
Mega Knight Bats Knight Firecracker Tesla Ice Wizard Little Prince
Knight
Bats Firecracker Tesla Ice Wizard Little Prince Zap
Firecracker
Knight Bats Zap Tesla Ice Wizard Mega Knight
Tesla
Knight Bats Zap Firecracker Little Prince
Ice Wizard
Knight Bats Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap Bats Firecracker Ice Wizard
Little Prince
Knight Zap Tesla Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla
Bats Zap Knight Firecracker Tesla Ice Wizard Mega Knight
Tesla Mega Knight Bats Knight Ice Wizard
Tesla Bats Knight Firecracker Ice Wizard Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Tesla Ice Wizard Mega Knight
Bats Tesla Zap Firecracker Ice Wizard Little Prince
Zap Tesla Mega Knight
Tesla Ice Wizard
Knight Firecracker Tesla Ice Wizard Mega Knight Little Prince
Bats Ice Wizard Zap Knight Firecracker Tesla Mega Knight
Tesla Bats Zap Firecracker Ice Wizard
Tesla Mega Knight Bats Zap Knight Ice Wizard
Mega Knight Bats Zap Firecracker Tesla
Knight Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Bats Knight Firecracker
Tesla Mega Knight Bats Zap Knight Firecracker Ice Wizard Little Prince
Zap Bats Knight Firecracker Tesla Ice Wizard Mega Knight Little Prince
Tesla
Mega Knight Bats Knight Firecracker Tesla Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tesla
Zap Knight Firecracker Tesla Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight Tesla
Knight Tesla Mega Knight
Firecracker Bats Zap Tesla Ice Wizard
Bats Knight Tesla Ice Wizard
Mega Knight Knight Tesla
Zap Mega Knight Bats Knight Firecracker
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Zap
Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Bats Zap Knight Firecracker Little Prince
Bats Mega Knight Zap Firecracker Tesla Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ice Wizard
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Bats
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Ice Wizard Mega Knight Little Prince
Firecracker Zap Ice Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Ice Wizard Little Prince
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats
Zap Firecracker Ice Wizard
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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