My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Dart Goblin
Zap
Archers Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Dart Goblin Valkyrie
The Log
Archers Goblin Gang Firecracker Dart Goblin
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker Dart Goblin
Royal Delivery
Archers Knight Goblin Gang Firecracker Dart Goblin Valkyrie
Fireball
Archers Goblin Gang Firecracker Dart Goblin
Poison
Archers Goblin Gang Firecracker Dart Goblin
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Firecracker Dart Goblin Fireball Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mega Knight
Knight
Archers Goblin Gang Firecracker Dart Goblin Fireball
Goblin Gang
Knight Firecracker Dart Goblin Valkyrie
Firecracker
Knight Goblin Gang Dart Goblin Valkyrie Mega Knight
Dart Goblin
Knight Valkyrie Goblin Gang Firecracker Mega Knight
Fireball
Knight Mega Knight
Valkyrie
Archers Dart Goblin Goblin Gang Firecracker
Mega Knight
Archers Firecracker Dart Goblin Fireball

Defense Synergies 6 14

Archers
Knight Valkyrie Goblin Gang Firecracker Dart Goblin Mega Knight
Knight
Archers Goblin Gang Firecracker Dart Goblin Fireball
Goblin Gang
Knight Archers Firecracker Dart Goblin Valkyrie
Firecracker
Knight Valkyrie Archers Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Knight Archers Goblin Gang Firecracker Valkyrie Mega Knight
Fireball
Knight Valkyrie Mega Knight
Valkyrie
Archers Firecracker Goblin Gang Dart Goblin Fireball
Mega Knight
Archers Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Valkyrie
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Goblin Gang Mega Knight Archers Knight Dart Goblin Valkyrie
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Goblin Gang Fireball Archers Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Archers Goblin Gang Firecracker Fireball
Dart Goblin Fireball Valkyrie Mega Knight
Goblin Gang
Knight Goblin Gang Archers Firecracker Dart Goblin Valkyrie Mega Knight
Archers Goblin Gang Dart Goblin Valkyrie Knight Firecracker Fireball Mega Knight
Archers Goblin Gang Firecracker Dart Goblin Fireball
Mega Knight Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Mega Knight Goblin Gang Firecracker Dart Goblin
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Knight Goblin Gang Firecracker Fireball Valkyrie
Fireball Valkyrie Mega Knight Archers Knight Goblin Gang Firecracker Dart Goblin
Valkyrie Archers Knight Firecracker Dart Goblin Fireball Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Archers Knight Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Archers Fireball
Fireball Archers Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Knight Fireball
Knight Goblin Gang Valkyrie Mega Knight
Firecracker Fireball Archers Goblin Gang Dart Goblin
Goblin Gang Archers Knight Dart Goblin Fireball Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Fireball Valkyrie
Goblin Gang Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Knight Goblin Gang Fireball Valkyrie
Archers Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Goblin Gang Archers Knight Firecracker Dart Goblin Fireball Valkyrie
Valkyrie Mega Knight Archers Firecracker Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin Valkyrie
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Knight Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Dart Goblin
Archers Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Goblin Gang Fireball
Firecracker Knight Dart Goblin Fireball Valkyrie
Fireball Archers Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Archers Firecracker Dart Goblin Fireball Mega Knight
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Dart Goblin
Fireball Mega Knight
Fireball Firecracker Dart Goblin
Archers Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Archers Goblin Gang Dart Goblin Fireball
Fireball Archers Firecracker Dart Goblin
Fireball
Fireball Knight Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball Firecracker Dart Goblin Mega Knight

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