My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Lumberjack
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Fireball
Firecracker Elite Barbarians Lumberjack
Poison
Firecracker
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Mini P.E.K.K.A Freeze Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A Freeze Lumberjack Mega Knight
Knight
Firecracker Arrows Elite Barbarians Lumberjack
Firecracker
Knight Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians
Arrows Knight Firecracker Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Lumberjack Mega Knight
Freeze
Arrows
Lumberjack
Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack

Defense Synergies 2 13

Arrows
Mega Knight Knight Mini P.E.K.K.A Lumberjack
Knight
Firecracker Arrows Mini P.E.K.K.A Lumberjack
Firecracker
Knight Mini P.E.K.K.A Lumberjack Mega Knight
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Elite Barbarians Freeze
Freeze
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Knight Firecracker Freeze
Mega Knight
Arrows Firecracker Elite Barbarians Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack Knight Firecracker Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Knight Elite Barbarians Freeze
Elite Barbarians Mini P.E.K.K.A Lumberjack Knight Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Freeze Firecracker Lumberjack Mega Knight
Arrows Firecracker Freeze
Arrows Mega Knight
Mini P.E.K.K.A Elite Barbarians Lumberjack
Knight Elite Barbarians Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Knight Firecracker Freeze Lumberjack Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Lumberjack Mega Knight Knight Elite Barbarians Freeze
Mega Knight Arrows Firecracker Mini P.E.K.K.A Freeze Lumberjack
Elite Barbarians Mini P.E.K.K.A Knight Lumberjack Mega Knight
Elite Barbarians Mini P.E.K.K.A Freeze Lumberjack Mega Knight
Mega Knight Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Knight Firecracker Elite Barbarians Lumberjack
Arrows Freeze Knight Firecracker Lumberjack Mega Knight
Mini P.E.K.K.A Elite Barbarians Lumberjack
Mega Knight Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Mega Knight Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Firecracker Freeze
Mini P.E.K.K.A Knight Elite Barbarians Lumberjack
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Lumberjack
Freeze Mega Knight Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight Lumberjack
Firecracker Mega Knight
Elite Barbarians Knight Firecracker Mini P.E.K.K.A Freeze Lumberjack
Arrows Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker Freeze
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze Mega Knight
Firecracker Mega Knight

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