My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer Lumberjack
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Musketeer Royal Ghost Lumberjack
The Log
Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Lumberjack
Fireball
Minions Firecracker Musketeer Lumberjack
Poison
Minions Firecracker Musketeer
Lightning
Mini P.E.K.K.A Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Royal Ghost Fireball Mini P.E.K.K.A Musketeer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Royal Ghost Fireball

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Mini P.E.K.K.A Lumberjack
Firecracker
Minions Mini P.E.K.K.A Lumberjack Mega Knight
Fireball
Mega Knight
Mini P.E.K.K.A
Minions Firecracker Musketeer Lumberjack Mega Knight
Musketeer
Mini P.E.K.K.A Royal Ghost Lumberjack Mega Knight
Royal Ghost
Musketeer Lumberjack Mega Knight
Lumberjack
Minions Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Mega Knight
Mega Knight
Minions Firecracker Fireball Mini P.E.K.K.A Musketeer Royal Ghost Lumberjack

Defense Synergies 1 17

Minions
Firecracker Musketeer Lumberjack Mega Knight
Firecracker
Minions Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Fireball
Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Fireball Musketeer Royal Ghost
Musketeer
Lumberjack Minions Firecracker Fireball Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Mini P.E.K.K.A Musketeer Mega Knight
Lumberjack
Musketeer Minions Firecracker Fireball
Mega Knight
Minions Firecracker Fireball Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Musketeer
Mini P.E.K.K.A Lumberjack Minions Firecracker Musketeer Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Minions Musketeer
Mini P.E.K.K.A Lumberjack Minions Firecracker Musketeer Mega Knight
Firecracker Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Minions Firecracker Musketeer Royal Ghost Lumberjack Mega Knight
Minions Musketeer Firecracker Fireball
Fireball Musketeer Mega Knight
Mini P.E.K.K.A Minions Musketeer Lumberjack
Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Lumberjack Mega Knight
Minions Firecracker Fireball Musketeer Royal Ghost Lumberjack Mega Knight
Minions Musketeer Firecracker Fireball
Mini P.E.K.K.A Lumberjack Mega Knight Minions Fireball Musketeer
Fireball Mega Knight Minions Firecracker Mini P.E.K.K.A Royal Ghost Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Musketeer Lumberjack
Fireball Mega Knight Minions Firecracker Musketeer Royal Ghost Lumberjack
Minions Firecracker Fireball Musketeer Royal Ghost Lumberjack Mega Knight
Mini P.E.K.K.A Musketeer Lumberjack
Royal Ghost Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Fireball Royal Ghost
Fireball Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Lumberjack Mega Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Firecracker Fireball Minions Musketeer
Mini P.E.K.K.A Minions Fireball Musketeer Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A
Musketeer
Mega Knight Minions Mini P.E.K.K.A Musketeer Lumberjack
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Fireball Lumberjack
Firecracker Fireball Musketeer Mega Knight
Minions Firecracker Fireball Mini P.E.K.K.A Musketeer Lumberjack
Minions Mega Knight Firecracker Fireball Mini P.E.K.K.A Musketeer Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer Royal Ghost
Firecracker Fireball Musketeer Royal Ghost
Fireball
Firecracker Fireball Musketeer
Fireball Firecracker Mega Knight
Firecracker Fireball Minions Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Minions Fireball Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Minions Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Mega Knight
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Musketeer Mega Knight
Firecracker Fireball Mega Knight
Minions Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball Mega Knight
Firecracker Fireball Musketeer Royal Ghost
Fireball Musketeer Mega Knight
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Minions Firecracker Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Minions Fireball Musketeer
Fireball Firecracker Musketeer
Fireball
Fireball Firecracker Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Mega Knight
Minions Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Royal Ghost Mega Knight
Fireball Firecracker Mega Knight

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