My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army
Earthquake
Goblin Gang Firecracker Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Goblin Gang Firecracker Hog Rider Skeleton Army Baby Dragon
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Fireball Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Valkyrie Baby Dragon
Firecracker
Hog Rider Goblin Gang Valkyrie Baby Dragon Mega Knight
Fireball
Hog Rider Baby Dragon Mega Knight
Valkyrie
Hog Rider Goblin Gang Firecracker Baby Dragon
Hog Rider
Goblin Gang Firecracker Fireball Valkyrie Baby Dragon Mega Knight
Skeleton Army
Baby Dragon
Goblin Gang Firecracker Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Baby Dragon

Defense Synergies 1 10

Goblin Gang
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Goblin Gang Skeleton Army Baby Dragon Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Firecracker Goblin Gang Fireball Baby Dragon
Hog Rider
Skeleton Army
Goblin Gang Firecracker
Baby Dragon
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Baby Dragon
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Firecracker Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Firecracker Fireball Baby Dragon Mega Knight
Goblin Gang Firecracker Fireball Baby Dragon
Skeleton Army Mega Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Goblin Gang Firecracker Baby Dragon
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Firecracker Fireball Valkyrie Skeleton Army
Fireball Valkyrie Mega Knight Goblin Gang Firecracker Skeleton Army Baby Dragon
Valkyrie Baby Dragon Firecracker Fireball Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Firecracker Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Fireball
Fireball Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight Fireball
Goblin Gang Valkyrie Skeleton Army Mega Knight
Firecracker Fireball Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Fireball Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Baby Dragon Mega Knight
Goblin Gang Skeleton Army Firecracker Fireball Valkyrie Baby Dragon
Valkyrie Mega Knight Firecracker Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Goblin Gang Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Mega Knight
Fireball
Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Firecracker Fireball Valkyrie Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball Skeleton Army
Fireball Firecracker Baby Dragon
Fireball
Fireball Goblin Gang Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Mega Knight
Fireball Firecracker Mega Knight

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