My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Skeletons Goblin Barrel Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Goblin Barrel Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel Ram Rider
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel Inferno Dragon Ram Rider
Fireball
Firecracker Goblin Barrel Inferno Dragon Ram Rider
Poison
Firecracker
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Firecracker Goblin Barrel Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Mirror Ram Rider Mega Knight
Firecracker
Zap Mirror Goblin Barrel Inferno Dragon Ram Rider Mega Knight
Mirror
Zap Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Mirror Firecracker Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Zap Firecracker Mirror Goblin Barrel Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Goblin Barrel Ram Rider

Defense Synergies 2 12

Skeletons
Zap Firecracker Inferno Dragon Ram Rider
Zap
Mirror Mega Knight Skeletons Firecracker Inferno Dragon Ram Rider
Firecracker
Skeletons Zap Mirror Mega Knight
Mirror
Zap Firecracker Inferno Dragon Mega Knight
Goblin Barrel
Inferno Dragon
Skeletons Zap Mirror Mega Knight
Ram Rider
Skeletons Zap
Mega Knight
Zap Firecracker Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Inferno Dragon Skeletons Zap Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Skeletons Inferno Dragon
Inferno Dragon Skeletons Firecracker Ram Rider Mega Knight
Firecracker Mega Knight
Skeletons Zap Firecracker Mega Knight
Inferno Dragon Ram Rider Zap Firecracker
Zap Ram Rider Mega Knight
Inferno Dragon Skeletons
Skeletons Firecracker Mega Knight
Skeletons Zap Firecracker Ram Rider Mega Knight
Inferno Dragon Zap Firecracker Ram Rider
Mega Knight Skeletons Zap Ram Rider
Mega Knight Zap Firecracker
Inferno Dragon Ram Rider Mega Knight
Zap Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Zap Firecracker Ram Rider
Zap Firecracker Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Zap Ram Rider
Mega Knight Zap Ram Rider
Skeletons Inferno Dragon Ram Rider Mega Knight
Firecracker Skeletons Zap Ram Rider
Skeletons Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Skeletons Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap
Mega Knight Skeletons Ram Rider
Firecracker Mega Knight
Skeletons Zap Firecracker Inferno Dragon
Mega Knight Zap Firecracker Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Ram Rider
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Zap Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker Ram Rider
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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