My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Fisherman Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Sparky
Giant Snowball
Fisherman
Zap
Firecracker Fisherman Sparky
Barbarian Barrel
Firecracker Royal Ghost Electro Wizard Sparky
The Log
Firecracker Fisherman Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Fisherman Electro Wizard Sparky
Fireball
Firecracker Fisherman Electro Wizard Sparky
Poison
Firecracker Fisherman Electro Wizard Sparky
Lightning
Fisherman Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Royal Ghost Fisherman Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Fisherman Sparky Mega Knight
Tornado
Sparky Firecracker The Log Mega Knight
The Log
Tornado Fisherman Sparky Mega Knight
Royal Ghost
Fisherman Electro Wizard Mega Knight
Fisherman
Firecracker The Log Royal Ghost Sparky Mega Knight
Electro Wizard
Royal Ghost Sparky Mega Knight
Sparky
Tornado Firecracker The Log Fisherman Electro Wizard
Mega Knight
Firecracker Tornado The Log Royal Ghost Fisherman Electro Wizard

Defense Synergies 2 17

Firecracker
The Log Tornado Fisherman Electro Wizard Mega Knight
Tornado
Sparky Firecracker The Log Electro Wizard Sparky Mega Knight
The Log
Firecracker Tornado Royal Ghost Fisherman Electro Wizard Sparky Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Fisherman
Firecracker The Log Mega Knight
Electro Wizard
Firecracker Tornado The Log Royal Ghost Mega Knight
Sparky
Tornado Tornado The Log
Mega Knight
Firecracker Tornado The Log Royal Ghost Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Sparky
Sparky Firecracker The Log Fisherman Electro Wizard Mega Knight
Tornado Fisherman Sparky Mega Knight Electro Wizard
Sparky Firecracker Fisherman Electro Wizard Mega Knight
Firecracker Tornado The Log Sparky Mega Knight
Tornado The Log Firecracker Royal Ghost Electro Wizard Mega Knight
Tornado Electro Wizard Firecracker
The Log Electro Wizard Sparky Mega Knight
Sparky Tornado Fisherman
Tornado Firecracker Royal Ghost Fisherman Electro Wizard Sparky Mega Knight
Electro Wizard Firecracker Tornado The Log Royal Ghost Fisherman Mega Knight
Firecracker Tornado Electro Wizard
Sparky Mega Knight The Log Electro Wizard
Sparky Mega Knight Firecracker Tornado The Log Royal Ghost Electro Wizard
Sparky Electro Wizard Mega Knight
Tornado The Log Fisherman Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Tornado Fisherman Electro Wizard
Mega Knight Firecracker Tornado The Log Royal Ghost Fisherman Electro Wizard
Tornado The Log Firecracker Royal Ghost Fisherman Electro Wizard Mega Knight
Sparky Tornado Fisherman Electro Wizard
Royal Ghost Mega Knight Firecracker The Log Fisherman Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Fisherman Electro Wizard Sparky
Electro Wizard Firecracker The Log Royal Ghost Fisherman Mega Knight
Mega Knight The Log Fisherman Electro Wizard Sparky
Mega Knight Tornado The Log Fisherman Electro Wizard Sparky
Fisherman Sparky Mega Knight
Firecracker Tornado Electro Wizard
Sparky Electro Wizard
Mega Knight Fisherman Sparky
Electro Wizard Mega Knight Firecracker Tornado The Log Sparky
Sparky
Mega Knight Sparky
Mega Knight Tornado The Log Electro Wizard
Mega Knight Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Firecracker Tornado The Log Fisherman
Mega Knight Firecracker The Log Royal Ghost Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Sparky
Firecracker Tornado The Log Royal Ghost Fisherman Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Tornado
Firecracker Tornado The Log Sparky
The Log Firecracker Tornado
The Log Firecracker Tornado Fisherman
Tornado Fisherman Electro Wizard Sparky
Firecracker Tornado The Log Fisherman Electro Wizard Sparky
Firecracker Tornado
Firecracker The Log Fisherman Sparky
Firecracker Fisherman
Firecracker The Log Fisherman Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Tornado Sparky
Fisherman Sparky
Firecracker The Log Fisherman Electro Wizard Sparky Mega Knight
Firecracker Tornado The Log Mega Knight
The Log Sparky Mega Knight
Tornado
Tornado The Log Fisherman Sparky
The Log
Firecracker Tornado The Log Sparky Mega Knight
Fisherman
Firecracker The Log Tornado Royal Ghost Fisherman Electro Wizard Sparky
Tornado The Log Fisherman Sparky Mega Knight
Firecracker Tornado The Log Fisherman Sparky
Firecracker Tornado Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Electro Wizard
Firecracker Tornado Electro Wizard
The Log
Firecracker Electro Wizard Sparky Mega Knight
The Log Firecracker
Tornado Sparky
Firecracker Sparky Mega Knight
Firecracker Tornado The Log Electro Wizard Sparky
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Royal Ghost Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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