My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Princess Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Princess
Zap
Bats Firecracker Witch Princess
Barbarian Barrel
Firecracker Witch Princess
The Log
Firecracker Witch Princess
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Princess
Royal Delivery
Bats Firecracker Witch Princess
Fireball
Firecracker Witch Princess
Poison
Bats Firecracker Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Princess Golden Knight Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Firecracker
Bats Princess Mega Knight
Witch
Mega Knight
Lightning
The Log
Princess Mega Knight
Princess
Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Princess
Golden Knight

Defense Synergies 1 15

Bats
Firecracker The Log Mega Knight Golden Knight
Firecracker
The Log Bats Princess Mega Knight Golden Knight
Witch
The Log Mega Knight
Lightning
The Log
The Log
Firecracker Bats Witch Lightning Princess Mega Knight Golden Knight
Princess
Firecracker The Log Mega Knight Golden Knight
Mega Knight
Bats Firecracker Witch The Log Princess
Golden Knight
Bats Firecracker The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log Golden Knight
Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Bats Lightning
Witch Bats Firecracker Mega Knight
Lightning Firecracker The Log Princess Mega Knight
The Log Bats Firecracker Mega Knight
Bats Lightning Firecracker Witch Princess
Lightning The Log Mega Knight Golden Knight
Witch Princess
Firecracker Mega Knight
Bats Witch Firecracker The Log Princess Mega Knight
Bats Firecracker Witch Princess
Mega Knight Bats Witch Lightning The Log
Mega Knight Bats Firecracker Witch The Log Princess Golden Knight
Mega Knight
Lightning The Log Mega Knight
Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Witch The Log Golden Knight
Witch The Log Bats Firecracker Princess Mega Knight
Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Lightning The Log Mega Knight
Mega Knight Bats Witch Lightning The Log Golden Knight
Lightning Mega Knight Bats The Log
Witch Mega Knight
Firecracker Bats Witch Princess
Bats Witch Lightning
Mega Knight
Lightning Mega Knight Bats Firecracker Witch The Log
Witch
Mega Knight Bats Witch Golden Knight
Lightning Mega Knight The Log
Lightning Mega Knight Witch Golden Knight
Firecracker Witch Princess Mega Knight
Witch Bats Firecracker Lightning The Log Golden Knight
Bats Mega Knight Firecracker Witch The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Firecracker The Log Golden Knight
Firecracker The Log Princess Golden Knight
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Witch Princess
Firecracker Witch The Log Princess
The Log Firecracker Lightning Princess
The Log Firecracker Lightning Golden Knight
Lightning Bats
Firecracker Lightning The Log Princess Golden Knight
Lightning Firecracker Princess
Lightning Firecracker The Log Princess Golden Knight
Lightning Firecracker Princess
Lightning Princess Firecracker The Log
Lightning Firecracker Witch The Log Princess Golden Knight
Lightning Firecracker The Log Princess Mega Knight
Lightning
Bats Lightning
Lightning Firecracker The Log Princess Mega Knight
Lightning Firecracker Witch The Log Princess Mega Knight Golden Knight
Lightning The Log Mega Knight
Lightning Princess
Lightning The Log
Lightning The Log
Firecracker The Log Witch Princess Mega Knight
Witch
Firecracker The Log Witch Lightning Princess Golden Knight
Lightning Witch The Log Princess Mega Knight Golden Knight
Lightning Firecracker The Log Golden Knight
Lightning Bats Firecracker Witch Princess
Lightning Bats Firecracker Witch
Lightning
Lightning The Log Mega Knight
Lightning Firecracker Princess
Mega Knight
Firecracker Lightning The Log Princess
Lightning Bats Witch Princess
Lightning Firecracker Witch Princess
The Log
Lightning Firecracker Princess Mega Knight
The Log Firecracker Lightning Princess
Lightning
Firecracker Mega Knight
Bats Firecracker Witch Lightning The Log Princess Golden Knight
Firecracker Bats Witch Lightning Princess
Lightning Firecracker Witch The Log Princess Mega Knight Golden Knight
Lightning Firecracker Mega Knight

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