My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Bandit
Giant Snowball
Clone Balloon
Zap
Firecracker Clone Balloon Bandit
Barbarian Barrel
Firecracker Wizard Clone Giant Skeleton Bandit
The Log
Firecracker Clone Giant Skeleton Bandit
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Wizard Clone Balloon Giant Skeleton Bandit
Fireball
Firecracker Wizard Clone Balloon Bandit
Poison
Firecracker Wizard Clone Balloon
Lightning
Wizard Balloon Bandit
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Tornado Bandit Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Clone Tornado Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Balloon Giant Skeleton Bandit Mega Knight
Wizard
Tornado Balloon Giant Skeleton Bandit Mega Knight
Clone
Balloon Giant Skeleton
Tornado
Wizard Firecracker Balloon Giant Skeleton Mega Knight
Balloon
Clone Firecracker Wizard Tornado Giant Skeleton Bandit Mega Knight
Giant Skeleton
Clone Firecracker Wizard Tornado Balloon Bandit
Bandit
Firecracker Wizard Balloon Giant Skeleton Mega Knight
Mega Knight
Firecracker Wizard Tornado Balloon Bandit

Defense Synergies 1 10

Firecracker
Tornado Giant Skeleton Bandit Mega Knight
Wizard
Tornado Giant Skeleton Bandit Mega Knight
Clone
Tornado
Wizard Firecracker Giant Skeleton Mega Knight
Balloon
Giant Skeleton
Firecracker Wizard Tornado
Bandit
Firecracker Wizard Mega Knight
Mega Knight
Firecracker Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Bandit Mega Knight
Tornado Mega Knight Giant Skeleton Bandit
Firecracker Bandit Mega Knight
Firecracker Tornado Giant Skeleton Mega Knight
Tornado Firecracker Bandit Mega Knight
Tornado Firecracker Wizard
Giant Skeleton Bandit Mega Knight
Tornado
Tornado Firecracker Giant Skeleton Bandit Mega Knight
Firecracker Wizard Tornado Giant Skeleton Bandit Mega Knight
Firecracker Wizard Tornado
Mega Knight Wizard Giant Skeleton Bandit
Wizard Mega Knight Firecracker Tornado
Bandit Mega Knight
Tornado Bandit Mega Knight
Wizard Mega Knight Firecracker Tornado
Mega Knight Firecracker Wizard Tornado Bandit
Wizard Tornado Firecracker Giant Skeleton Bandit Mega Knight
Tornado
Wizard Mega Knight Firecracker Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Bandit
Bandit Firecracker Wizard Mega Knight
Giant Skeleton Bandit Mega Knight
Giant Skeleton Mega Knight Tornado Bandit
Giant Skeleton Bandit Mega Knight
Firecracker Wizard Tornado
Giant Skeleton Bandit
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Tornado Bandit
Mega Knight Giant Skeleton
Mega Knight Tornado Giant Skeleton
Giant Skeleton Mega Knight Wizard Bandit
Wizard Firecracker Mega Knight
Firecracker Tornado Giant Skeleton
Mega Knight Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Bandit
Firecracker Tornado Bandit
Giant Skeleton Bandit
Firecracker Giant Skeleton
Wizard Firecracker Mega Knight
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado Bandit
Tornado
Firecracker Wizard Tornado Bandit
Firecracker Wizard Tornado
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit Mega Knight
Tornado
Firecracker Wizard Bandit Mega Knight
Firecracker Wizard Tornado Mega Knight
Giant Skeleton Mega Knight
Wizard Tornado
Tornado
Firecracker Tornado Wizard Mega Knight
Firecracker Wizard Tornado Bandit
Wizard Tornado Bandit Mega Knight
Firecracker Tornado Bandit
Firecracker Wizard Tornado
Firecracker Wizard
Wizard Bandit Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Bandit
Firecracker Wizard Tornado
Firecracker Wizard Mega Knight
Firecracker Wizard
Tornado Giant Skeleton
Firecracker Mega Knight
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton Bandit Mega Knight
Firecracker Wizard Mega Knight

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