My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Ram Rider
Fireball
Firecracker Wizard Ram Rider
Poison
Firecracker Wizard
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Firecracker Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Firecracker

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror P.E.K.K.A Ram Rider Mega Knight
Arrows
Zap Mirror P.E.K.K.A Ram Rider Mega Knight
Firecracker
Zap Mirror P.E.K.K.A Ram Rider Mega Knight
Wizard
P.E.K.K.A Ram Rider Mega Knight
Mirror
Zap Arrows Firecracker Ram Rider
P.E.K.K.A
Zap Arrows Firecracker Wizard Ram Rider
Ram Rider
Zap Arrows Firecracker Wizard Mirror P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Firecracker Wizard Ram Rider

Defense Synergies 4 11

Zap
Mirror Mega Knight Arrows Firecracker P.E.K.K.A Ram Rider
Arrows
Mirror Mega Knight Zap P.E.K.K.A
Firecracker
Zap Mirror P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Zap Arrows Firecracker Mega Knight
P.E.K.K.A
Zap Arrows Firecracker Wizard
Ram Rider
Zap
Mega Knight
Zap Arrows Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
P.E.K.K.A Zap Firecracker Ram Rider Mega Knight
P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Firecracker Ram Rider Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Zap Firecracker Mega Knight
Ram Rider Zap Arrows Firecracker Wizard
Zap Arrows P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Firecracker Mega Knight
Zap Arrows Firecracker Wizard Ram Rider Mega Knight
Arrows Zap Firecracker Wizard Ram Rider
P.E.K.K.A Mega Knight Zap Wizard Ram Rider
Wizard Mega Knight Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Zap P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Wizard Ram Rider
Zap Arrows Wizard Firecracker Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Wizard Mega Knight Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Mega Knight Zap Ram Rider
P.E.K.K.A Ram Rider Mega Knight
Arrows Firecracker Wizard Zap Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Firecracker Mega Knight
Zap Firecracker P.E.K.K.A
Arrows Mega Knight Zap Firecracker Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Zap Ram Rider
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard Ram Rider
Arrows Zap Firecracker Wizard Ram Rider
Firecracker Zap Arrows Wizard Ram Rider
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Zap Arrows Firecracker Wizard Mega Knight
Zap Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Zap Wizard Ram Rider
Zap Arrows Wizard Ram Rider Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Zap
Zap Arrows Firecracker Wizard Ram Rider
Arrows
Firecracker Wizard Mega Knight
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: