My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Goblin Gang Firecracker Hunter
The Log
Goblin Gang Firecracker Hog Rider Hunter Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Hunter Prince
Fireball
Goblin Gang Firecracker Hog Rider Hunter
Poison
Goblin Gang Firecracker Hunter
Lightning
Hunter Prince
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Firecracker Hog Rider Hunter Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Firecracker

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Prince Hunter The Log Mega Knight
Goblin Gang
Hog Rider Firecracker Prince
Firecracker
Zap Hog Rider Goblin Gang Prince Mega Knight
Hog Rider
Zap Goblin Gang Firecracker The Log Hunter Prince Mega Knight
Hunter
Zap Hog Rider Prince Mega Knight
Prince
Zap Mega Knight Goblin Gang Firecracker Hog Rider Hunter The Log
The Log
Hog Rider Zap Prince Mega Knight
Mega Knight
Prince Zap Firecracker Hog Rider Hunter The Log

Defense Synergies 3 15

Zap
Mega Knight Goblin Gang Firecracker Hunter Prince The Log
Goblin Gang
Zap Firecracker Prince The Log
Firecracker
The Log Zap Goblin Gang Hunter Prince Mega Knight
Hog Rider
Hunter
Zap Firecracker Prince The Log Mega Knight
Prince
The Log Zap Goblin Gang Firecracker Hunter
The Log
Firecracker Prince Zap Goblin Gang Hunter Mega Knight
Mega Knight
Zap Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Hunter Zap Goblin Gang Firecracker Prince The Log Mega Knight
Goblin Gang Hunter Prince Mega Knight
Hunter Prince Goblin Gang Firecracker Mega Knight
Firecracker Prince The Log Mega Knight
Goblin Gang The Log Zap Firecracker Hunter Mega Knight
Hunter Zap Goblin Gang Firecracker
Zap The Log Mega Knight
Hunter Goblin Gang Prince
Goblin Gang Firecracker Hunter Prince Mega Knight
Goblin Gang Zap Firecracker Hunter The Log Mega Knight
Hunter Zap Goblin Gang Firecracker
Hunter Prince Mega Knight Zap Goblin Gang The Log
Mega Knight Zap Goblin Gang Firecracker Hunter Prince The Log
Goblin Gang Hunter Prince Mega Knight
Zap Goblin Gang Hunter Prince The Log Mega Knight
Mega Knight Goblin Gang Firecracker Hunter Prince
Mega Knight Zap Goblin Gang Firecracker Hunter Prince The Log
Zap Hunter The Log Firecracker Mega Knight
Hunter Prince
Goblin Gang Mega Knight Firecracker Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Goblin Gang Firecracker Hunter Prince The Log Mega Knight
Goblin Gang Mega Knight Zap Hunter Prince The Log
Goblin Gang Hunter Prince Mega Knight Zap The Log
Goblin Gang Hunter Prince Mega Knight
Firecracker Zap Goblin Gang Hunter
Goblin Gang Prince Hunter
Mega Knight Hunter Prince
Zap Mega Knight Firecracker Prince The Log
Goblin Gang
Mega Knight Hunter Prince
Mega Knight Zap Prince The Log
Prince Mega Knight Goblin Gang Hunter
Firecracker Mega Knight
Goblin Gang Zap Firecracker Hunter Prince The Log
Mega Knight Zap Firecracker Hunter The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker Prince The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Hunter
Firecracker The Log
The Log Zap Firecracker Hunter
The Log Zap Firecracker
Goblin Gang Prince
Firecracker Zap Prince The Log
Zap Firecracker
Firecracker Hunter The Log
Firecracker
Zap Firecracker Prince The Log
Zap Firecracker Hunter The Log
Firecracker The Log Mega Knight
Zap Firecracker Hunter Prince The Log Mega Knight
Zap Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap Firecracker The Log Hunter Mega Knight
Firecracker The Log Zap Hunter
Zap Prince The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Hunter
Zap Firecracker
Zap Hunter The Log Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker The Log
Zap Goblin Gang Prince
Zap Firecracker Hunter
The Log
Goblin Gang Firecracker Hunter Prince Mega Knight
The Log Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker Prince The Log Mega Knight
Prince
Firecracker Mega Knight

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