My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Skeleton King
Giant Snowball
Hog Rider Skeleton King
Zap
Firecracker Bandit Skeleton King
Barbarian Barrel
Knight Firecracker Bandit Skeleton King
The Log
Firecracker Hog Rider Bandit Skeleton King
Earthquake
Firecracker Hog Rider Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Hog Rider Bandit Skeleton King
Fireball
Firecracker Hog Rider Bandit Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Bandit Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Void Bandit Hog Rider Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Void

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Void Knight Bandit Mega Knight
Knight
Firecracker Hog Rider Zap
Firecracker
Zap Knight Hog Rider Bandit Mega Knight
Hog Rider
Zap Knight Firecracker Void Bandit Mega Knight
Void
Zap Hog Rider
Bandit
Zap Firecracker Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Bandit
Skeleton King

Defense Synergies 2 7

Zap
Mega Knight Knight Firecracker Void Bandit
Knight
Firecracker Zap
Firecracker
Knight Zap Bandit Mega Knight
Hog Rider
Void
Zap
Bandit
Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Void
Zap Knight Firecracker Bandit Mega Knight
Mega Knight Knight Void Bandit
Knight Firecracker Bandit Mega Knight Skeleton King
Firecracker Mega Knight
Zap Firecracker Bandit Mega Knight
Zap Firecracker Void
Zap Void Bandit Mega Knight
Skeleton King
Knight Firecracker Bandit Mega Knight
Zap Knight Firecracker Bandit Mega Knight Skeleton King
Zap Firecracker
Mega Knight Zap Knight Bandit
Mega Knight Zap Firecracker Skeleton King
Knight Bandit Mega Knight Skeleton King
Zap Bandit Mega Knight
Mega Knight Knight Firecracker
Mega Knight Zap Knight Firecracker Bandit
Zap Knight Firecracker Bandit Mega Knight
Mega Knight Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Void Bandit
Void Bandit Zap Knight Firecracker Mega Knight
Bandit Mega Knight Zap Knight
Mega Knight Zap Knight Bandit
Knight Bandit Mega Knight
Firecracker Zap
Knight Void Bandit
Mega Knight Knight
Zap Void Mega Knight Knight Firecracker Bandit
Mega Knight Knight
Mega Knight Zap Void
Mega Knight Knight Bandit Skeleton King
Firecracker Mega Knight
Zap Knight Firecracker Skeleton King
Mega Knight Zap Firecracker Skeleton King
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Bandit
Firecracker Void Zap Bandit
Void Bandit
Knight Firecracker Void
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker Bandit
Void
Firecracker Void Zap Knight Bandit
Void Zap Firecracker
Knight Firecracker Void Bandit
Firecracker Void Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Void Zap Firecracker Bandit Mega Knight
Zap Firecracker Void Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Mega Knight
Firecracker Void Zap Bandit
Void Zap Bandit Mega Knight
Void Zap Firecracker Bandit
Zap Firecracker Void
Zap Firecracker Void
Void
Void Zap Bandit Mega Knight
Zap Void Firecracker
Mega Knight
Firecracker
Zap Void Bandit
Zap Firecracker
Void Knight Firecracker Mega Knight
Zap Firecracker Skeleton King
Void Zap
Firecracker Mega Knight
Zap Firecracker Skeleton King
Firecracker Zap Void
Void Zap Firecracker Bandit Mega Knight
Firecracker Void Mega Knight
Void

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