My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Zappies Mother Witch Ram Rider Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider Sparky
Giant Snowball
Zappies Ram Rider
Zap
Firecracker Zappies Ram Rider Sparky
Barbarian Barrel
Firecracker Elixir Golem Zappies Sparky
The Log
Firecracker Elixir Golem Zappies Ram Rider Sparky
Earthquake
Firecracker Elixir Golem Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Elixir Golem Zappies Mother Witch Ram Rider Sparky
Fireball
Firecracker Elixir Golem Zappies Mother Witch Ram Rider Sparky
Poison
Firecracker Elixir Golem Zappies Mother Witch Sparky
Lightning
Mother Witch Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mother Witch Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Zappies Mother Witch Golden Knight Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Zappies Mother Witch

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Zappies Ram Rider Sparky Mega Knight
Elixir Golem
Firecracker Zappies Mother Witch Sparky
Zappies
Firecracker Elixir Golem Ram Rider Mega Knight
Mother Witch
Elixir Golem Ram Rider Mega Knight
Ram Rider
Firecracker Zappies Mother Witch Mega Knight Golden Knight
Sparky
Firecracker Elixir Golem Golden Knight
Mega Knight
Firecracker Zappies Mother Witch Ram Rider
Golden Knight
Ram Rider Sparky

Defense Synergies 0 9

Firecracker
Zappies Mega Knight Golden Knight
Elixir Golem
Zappies
Firecracker Mother Witch Mega Knight Golden Knight
Mother Witch
Zappies Mega Knight Golden Knight
Ram Rider
Sparky
Golden Knight
Mega Knight
Firecracker Zappies Mother Witch
Golden Knight
Firecracker Zappies Mother Witch Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Ram Rider Sparky Golden Knight
Sparky Firecracker Zappies Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Zappies
Sparky Firecracker Zappies Ram Rider Mega Knight
Firecracker Sparky Mega Knight
Firecracker Zappies Mother Witch Mega Knight
Ram Rider Firecracker Zappies
Ram Rider Sparky Mega Knight Golden Knight
Zappies Sparky
Firecracker Zappies Sparky Mega Knight
Mother Witch Firecracker Zappies Ram Rider Mega Knight
Firecracker Zappies Ram Rider
Sparky Mega Knight Zappies Ram Rider
Sparky Mega Knight Firecracker Zappies Golden Knight
Sparky Zappies Ram Rider Mega Knight
Zappies Ram Rider Sparky Mega Knight
Sparky Mega Knight Firecracker Zappies
Mega Knight Firecracker Zappies Ram Rider Golden Knight
Firecracker Zappies Mother Witch Ram Rider Mega Knight
Sparky Zappies Ram Rider
Mega Knight Firecracker Zappies Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Sparky
Firecracker Mega Knight
Zappies Mega Knight Ram Rider Sparky Golden Knight
Mega Knight Zappies Ram Rider Sparky
Zappies Ram Rider Sparky Mega Knight
Firecracker Mother Witch Zappies Ram Rider
Sparky Zappies Ram Rider
Mega Knight Zappies Sparky
Mega Knight Firecracker Zappies Sparky
Zappies Sparky
Mega Knight Zappies Sparky Golden Knight
Mega Knight
Mega Knight Zappies Ram Rider Sparky Golden Knight
Firecracker Zappies Sparky Mega Knight
Zappies Sparky Firecracker Golden Knight
Mega Knight Firecracker Zappies Mother Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Ram Rider Golden Knight
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Mother Witch Ram Rider
Firecracker Sparky
Firecracker Ram Rider
Firecracker Ram Rider Golden Knight
Sparky
Firecracker Ram Rider Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Sparky Golden Knight
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Sparky Mega Knight
Firecracker Mother Witch Mega Knight Golden Knight
Sparky Mega Knight
Sparky
Firecracker Mother Witch Sparky Mega Knight
Firecracker Ram Rider Sparky Golden Knight
Ram Rider Sparky Mega Knight Golden Knight
Firecracker Sparky Golden Knight
Firecracker Mother Witch Sparky
Firecracker Zappies
Sparky
Sparky Mega Knight
Firecracker Zappies Sparky
Sparky Mega Knight
Firecracker Sparky
Zappies
Firecracker Zappies Ram Rider
Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Zappies Sparky Golden Knight
Firecracker Zappies
Firecracker Sparky Mega Knight Golden Knight
Sparky
Firecracker Sparky Mega Knight

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