My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elite Barbarians
Giant Snowball
Spear Goblins Minions Cannon Goblin Gang
Zap
Spear Goblins Minions Cannon Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Firecracker Elite Barbarians
The Log
Spear Goblins Cannon Goblin Gang Firecracker Elite Barbarians
Earthquake
Spear Goblins Cannon Goblin Gang Firecracker
Arrows
Spear Goblins Minions Goblin Gang Firecracker
Royal Delivery
Spear Goblins Minions Goblin Gang Firecracker Elite Barbarians
Fireball
Minions Cannon Goblin Gang Firecracker Elite Barbarians
Poison
Spear Goblins Minions Cannon Goblin Gang Firecracker
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Cannon Goblin Gang Firecracker Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Elite Barbarians Mega Knight
Arrows
Elite Barbarians Mega Knight
Minions
Mega Knight Firecracker Elite Barbarians
Cannon
Goblin Gang
Spear Goblins Firecracker
Firecracker
Spear Goblins Minions Goblin Gang Elite Barbarians Mega Knight
Elite Barbarians
Arrows Spear Goblins Minions Firecracker Mega Knight
Mega Knight
Minions Spear Goblins Arrows Firecracker Elite Barbarians

Defense Synergies 1 15

Spear Goblins
Arrows Minions Cannon Goblin Gang Firecracker Mega Knight
Arrows
Mega Knight Spear Goblins Cannon
Minions
Spear Goblins Cannon Firecracker Mega Knight
Cannon
Spear Goblins Arrows Minions Goblin Gang Firecracker
Goblin Gang
Spear Goblins Cannon Firecracker
Firecracker
Spear Goblins Minions Cannon Goblin Gang Mega Knight
Elite Barbarians
Mega Knight
Mega Knight
Arrows Spear Goblins Minions Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Firecracker
Elite Barbarians Minions Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Minions Elite Barbarians
Cannon Elite Barbarians Minions Goblin Gang Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Goblin Gang Spear Goblins Minions Cannon Firecracker Mega Knight
Minions Spear Goblins Arrows Cannon Goblin Gang Firecracker
Arrows Cannon Mega Knight
Cannon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Cannon Firecracker Mega Knight
Minions Goblin Gang Spear Goblins Arrows Cannon Firecracker Mega Knight
Arrows Minions Spear Goblins Goblin Gang Firecracker
Cannon Mega Knight Minions Goblin Gang Elite Barbarians
Mega Knight Arrows Minions Cannon Goblin Gang Firecracker
Elite Barbarians Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Elite Barbarians Mega Knight
Mega Knight Arrows Minions Cannon Goblin Gang Firecracker Elite Barbarians
Arrows Cannon Mega Knight Spear Goblins Minions Goblin Gang Firecracker Elite Barbarians
Arrows Spear Goblins Minions Cannon Firecracker Mega Knight
Cannon Elite Barbarians
Goblin Gang Mega Knight Spear Goblins Arrows Minions Cannon Firecracker Elite Barbarians
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Elite Barbarians
Arrows Goblin Gang Firecracker Elite Barbarians Mega Knight
Goblin Gang Mega Knight Spear Goblins Minions Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians
Cannon Goblin Gang Elite Barbarians Mega Knight
Arrows Firecracker Minions Goblin Gang
Goblin Gang Spear Goblins Minions Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Spear Goblins Minions Firecracker Elite Barbarians
Cannon Goblin Gang
Mega Knight Minions Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Elite Barbarians Spear Goblins Minions Firecracker
Arrows Minions Mega Knight Cannon Firecracker Elite Barbarians
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang Elite Barbarians
Firecracker Arrows
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Minions Firecracker
Arrows Firecracker Elite Barbarians
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Minions Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Spear Goblins Minions Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Minions Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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