My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Barbarians Inferno Tower Goblin Barrel Witch
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch
Fireball
Barbarians Inferno Tower Goblin Barrel Witch
Poison
Barbarians Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Fireball Freeze Barbarians Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Fireball Freeze

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Freeze Mega Knight
Barbarians
Fireball
Arrows Freeze Mega Knight
Inferno Tower
Goblin Barrel
Arrows Mega Knight
Freeze
Arrows Fireball
Witch
Mega Knight
Mega Knight
Arrows Fireball Goblin Barrel Witch

Defense Synergies 1 9

Arrows
Mega Knight Barbarians Fireball Inferno Tower
Barbarians
Arrows
Fireball
Arrows Inferno Tower Freeze Mega Knight
Inferno Tower
Arrows Fireball Mega Knight
Goblin Barrel
Freeze
Fireball Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Barbarians Inferno Tower Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight Freeze
Barbarians Inferno Tower Witch Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Fireball Freeze Mega Knight
Inferno Tower Arrows Fireball Freeze Witch
Arrows Barbarians Fireball Inferno Tower Mega Knight
Barbarians Inferno Tower Witch
Barbarians Inferno Tower Mega Knight
Barbarians Witch Arrows Fireball Freeze Mega Knight
Arrows Inferno Tower Fireball Witch
Barbarians Inferno Tower Mega Knight Fireball Freeze Witch
Fireball Mega Knight Arrows Barbarians Freeze Witch
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Fireball Freeze Mega Knight
Barbarians Mega Knight Arrows Fireball Inferno Tower Witch
Arrows Fireball Mega Knight Barbarians Witch
Arrows Freeze Witch Barbarians Fireball Mega Knight
Barbarians Inferno Tower
Mega Knight Arrows Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Inferno Tower Witch
Fireball Arrows Mega Knight
Barbarians Mega Knight Inferno Tower Witch
Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Witch Mega Knight
Arrows Fireball Freeze Witch
Barbarians Fireball Inferno Tower Witch
Inferno Tower Mega Knight Barbarians
Freeze Mega Knight Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Inferno Tower Witch
Mega Knight Arrows Barbarians Fireball
Barbarians Mega Knight Fireball Inferno Tower Witch
Barbarians Fireball Witch Mega Knight
Barbarians Inferno Tower Witch Fireball Freeze
Arrows Mega Knight Barbarians Fireball Inferno Tower Freeze Witch
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows Mega Knight
Arrows Fireball Freeze Witch
Arrows Witch
Arrows Fireball Freeze
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Fireball
Arrows Freeze Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Freeze Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Freeze
Mega Knight
Arrows Fireball
Barbarians Fireball Freeze Witch
Fireball Arrows Witch
Freeze
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Mega Knight
Fireball Mega Knight

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