My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Graveyard
Giant Snowball
Minions Hog Rider Graveyard
Zap
Minions Inferno Tower Graveyard
Barbarian Barrel
Inferno Tower Hunter Graveyard
The Log
Hog Rider Hunter Graveyard
Earthquake
Hog Rider Inferno Tower Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions Hog Rider Hunter Graveyard
Fireball
Minions Hog Rider Inferno Tower Hunter
Poison
Minions Inferno Tower Hunter Graveyard
Lightning
Inferno Tower Hunter
Rocket
Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Hog Rider Freeze Hunter Inferno Tower Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Hog Rider Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Graveyard
Hog Rider
Minions Freeze Tornado Hunter Graveyard Mega Knight
Inferno Tower
Tornado
Hog Rider Freeze Hunter Graveyard Mega Knight
Freeze
Hog Rider Graveyard Tornado
Hunter
Hog Rider Tornado Mega Knight
Graveyard
Freeze Minions Hog Rider Tornado Mega Knight
Mega Knight
Minions Hog Rider Tornado Hunter Graveyard

Defense Synergies 0 11

Minions
Inferno Tower Freeze Hunter Mega Knight
Hog Rider
Inferno Tower
Minions Tornado Mega Knight
Tornado
Inferno Tower Hunter Mega Knight
Freeze
Minions Hunter Mega Knight
Hunter
Minions Tornado Freeze Mega Knight
Graveyard
Mega Knight
Minions Inferno Tower Tornado Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Hunter Minions Mega Knight
Inferno Tower Tornado Hunter Mega Knight Minions Freeze
Inferno Tower Hunter Minions Mega Knight
Tornado Mega Knight
Tornado Freeze Minions Hunter Mega Knight
Minions Inferno Tower Tornado Hunter Freeze
Inferno Tower Mega Knight
Inferno Tower Hunter Minions Tornado
Tornado Inferno Tower Hunter Mega Knight
Minions Tornado Freeze Hunter Mega Knight
Minions Inferno Tower Hunter Tornado
Inferno Tower Hunter Mega Knight Minions Freeze
Mega Knight Minions Tornado Freeze Hunter
Inferno Tower Hunter Mega Knight
Inferno Tower Tornado Freeze Hunter Mega Knight
Mega Knight Minions Inferno Tower Tornado Hunter
Mega Knight Minions Tornado Hunter
Tornado Freeze Hunter Minions Mega Knight
Inferno Tower Tornado Hunter
Mega Knight Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Hunter Mega Knight
Mega Knight Minions Inferno Tower Hunter
Hunter Mega Knight Inferno Tower Tornado
Inferno Tower Hunter Mega Knight
Minions Tornado Freeze Hunter
Minions Inferno Tower Hunter
Inferno Tower Mega Knight Hunter
Freeze Mega Knight Minions Inferno Tower Tornado
Inferno Tower
Mega Knight Minions Inferno Tower Hunter
Mega Knight Tornado
Mega Knight Inferno Tower Hunter
Mega Knight
Inferno Tower Minions Tornado Freeze Hunter
Minions Mega Knight Inferno Tower Freeze Hunter
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Mega Knight
Minions Tornado Freeze Hunter
Tornado
Tornado Freeze Hunter
Tornado
Minions Tornado
Tornado
Tornado
Hunter
Minions Freeze
Hunter
Mega Knight
Tornado Freeze
Minions
Hunter Mega Knight
Tornado Mega Knight
Minions Mega Knight
Tornado
Tornado
Tornado Freeze Hunter Mega Knight
Tornado Hunter
Tornado Mega Knight
Tornado
Tornado Hunter
Minions Freeze
Hunter Mega Knight
Freeze
Mega Knight
Minions Freeze
Tornado Hunter
Freeze
Hunter Mega Knight
Tornado
Mega Knight
Minions Tornado Freeze
Tornado
Tornado Freeze Mega Knight

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