My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince
Giant Snowball
Spear Goblins Baby Dragon
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Valkyrie Wizard Dark Prince
The Log
Spear Goblins Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Wizard Baby Dragon Dark Prince
Fireball
Wizard Baby Dragon
Poison
Spear Goblins Wizard
Lightning
Valkyrie Wizard Baby Dragon Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Baby Dragon Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Valkyrie Baby Dragon Dark Prince Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Spear Goblins Valkyrie Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Baby Dragon Dark Prince Mega Knight
Valkyrie
Spear Goblins Wizard Baby Dragon Dark Prince
Wizard
Valkyrie Dark Prince Mega Knight
Mirror
Freeze
Baby Dragon
Spear Goblins Valkyrie Dark Prince Mega Knight
Dark Prince
Spear Goblins Valkyrie Wizard Baby Dragon
Freeze
Mirror
Mega Knight
Spear Goblins Wizard Baby Dragon

Defense Synergies 0 15

Spear Goblins
Valkyrie Baby Dragon Dark Prince Mega Knight
Valkyrie
Spear Goblins Wizard Mirror Baby Dragon Freeze
Wizard
Valkyrie Dark Prince Freeze Mega Knight
Mirror
Valkyrie Mega Knight
Baby Dragon
Spear Goblins Valkyrie Dark Prince Mega Knight
Dark Prince
Spear Goblins Wizard Baby Dragon
Freeze
Valkyrie Wizard Mega Knight
Mega Knight
Spear Goblins Wizard Mirror Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard Baby Dragon
Valkyrie Dark Prince Mega Knight
Mega Knight Valkyrie Dark Prince Freeze
Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Freeze Spear Goblins Valkyrie Baby Dragon Dark Prince Mega Knight
Spear Goblins Wizard Baby Dragon Freeze
Valkyrie Baby Dragon Mega Knight
Spear Goblins Valkyrie Dark Prince Mega Knight
Valkyrie Spear Goblins Wizard Baby Dragon Dark Prince Freeze Mega Knight
Spear Goblins Wizard Baby Dragon
Mega Knight Valkyrie Wizard Dark Prince Freeze
Valkyrie Wizard Mega Knight Baby Dragon Dark Prince Freeze
Mega Knight
Freeze Mega Knight
Wizard Mega Knight Valkyrie Dark Prince
Valkyrie Mega Knight Spear Goblins Wizard Baby Dragon Dark Prince
Valkyrie Wizard Baby Dragon Freeze Spear Goblins Dark Prince Mega Knight
Valkyrie Wizard Dark Prince Mega Knight Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Dark Prince
Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Spear Goblins Valkyrie Dark Prince
Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Wizard Baby Dragon Freeze
Dark Prince Spear Goblins Valkyrie
Mega Knight Valkyrie Dark Prince
Freeze Mega Knight Spear Goblins Valkyrie Baby Dragon Dark Prince
Mega Knight Valkyrie Dark Prince
Mega Knight Valkyrie Dark Prince
Dark Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Spear Goblins Valkyrie Baby Dragon Dark Prince Freeze
Valkyrie Mega Knight Wizard Baby Dragon Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Freeze
Baby Dragon
Baby Dragon
Valkyrie Dark Prince Freeze
Wizard Valkyrie Baby Dragon Dark Prince Mega Knight
Wizard Spear Goblins Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Valkyrie Wizard Dark Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Spear Goblins Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Freeze
Wizard Baby Dragon Dark Prince Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Valkyrie Wizard Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Wizard Baby Dragon
Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Spear Goblins Dark Prince Freeze
Wizard Baby Dragon
Freeze
Valkyrie Wizard Baby Dragon Dark Prince Mega Knight
Wizard Baby Dragon
Dark Prince Mega Knight
Baby Dragon Freeze
Baby Dragon Dark Prince Freeze Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: