My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Battle Ram Wizard Royal Ghost Electro Wizard
The Log
Battle Ram Prince
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Prince Royal Ghost Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Battle Ram Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Battle Ram Freeze Electro Wizard Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Battle Ram Freeze

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Electro Wizard Freeze Royal Ghost Mega Knight
Battle Ram
Zap Freeze Royal Ghost Electro Wizard
Wizard
Prince Royal Ghost Mega Knight
Freeze
Zap Battle Ram
Prince
Zap Mega Knight Wizard Royal Ghost Electro Wizard
Royal Ghost
Zap Battle Ram Wizard Prince Electro Wizard Mega Knight
Electro Wizard
Zap Battle Ram Prince Royal Ghost Mega Knight
Mega Knight
Prince Zap Wizard Royal Ghost Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Prince Royal Ghost
Battle Ram
Wizard
Freeze Prince Royal Ghost Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Prince
Zap Wizard Electro Wizard
Royal Ghost
Zap Wizard Electro Wizard Mega Knight
Electro Wizard
Zap Wizard Freeze Prince Royal Ghost Mega Knight
Mega Knight
Zap Wizard Freeze Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Prince Electro Wizard Mega Knight
Prince Mega Knight Freeze Electro Wizard
Prince Electro Wizard Mega Knight
Prince Mega Knight
Freeze Zap Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Wizard Freeze
Zap Electro Wizard Mega Knight
Prince
Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Wizard Freeze Royal Ghost Mega Knight
Zap Wizard Electro Wizard
Prince Mega Knight Zap Wizard Freeze Electro Wizard
Wizard Mega Knight Zap Freeze Prince Royal Ghost Electro Wizard
Prince Electro Wizard Mega Knight
Zap Freeze Prince Electro Wizard Mega Knight
Wizard Mega Knight Prince Electro Wizard
Mega Knight Zap Wizard Prince Royal Ghost Electro Wizard
Zap Wizard Freeze Royal Ghost Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Royal Ghost Mega Knight Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Royal Ghost Electro Wizard
Electro Wizard Zap Wizard Prince Royal Ghost Mega Knight
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Zap Electro Wizard
Prince Mega Knight
Wizard Zap Freeze Electro Wizard
Prince Electro Wizard
Mega Knight Prince
Zap Freeze Electro Wizard Mega Knight Prince
Mega Knight Prince
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Freeze Prince
Mega Knight Zap Wizard Freeze Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Zap Royal Ghost Electro Wizard
Freeze Prince
Wizard Zap Mega Knight
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Prince Electro Wizard
Zap Wizard Prince Electro Wizard
Zap Wizard
Freeze
Zap Prince
Zap Wizard
Wizard Mega Knight
Freeze
Zap Wizard Prince Electro Wizard Mega Knight
Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Freeze Wizard Mega Knight
Zap Wizard Royal Ghost Electro Wizard
Zap Wizard Prince Mega Knight
Zap
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard Mega Knight
Zap Freeze Electro Wizard
Prince Mega Knight
Wizard
Zap Electro Wizard Freeze Prince
Zap Wizard Electro Wizard
Freeze
Wizard Prince Electro Wizard Mega Knight
Zap Wizard
Zap
Prince Mega Knight
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Prince Royal Ghost Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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