My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Furnace Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Minions Skeleton Barrel Dart Goblin Furnace Clone Witch
Zap
Minions Skeleton Barrel Dart Goblin Furnace Clone Witch
Barbarian Barrel
Skeleton Barrel Dart Goblin Furnace Clone Witch Giant Skeleton
The Log
Skeleton Barrel Dart Goblin Furnace Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Minions Skeleton Barrel Dart Goblin Furnace Clone Witch
Royal Delivery
Minions Skeleton Barrel Dart Goblin Clone Witch Giant Skeleton
Fireball
Minions Skeleton Barrel Dart Goblin Furnace Clone Witch
Poison
Minions Skeleton Barrel Dart Goblin Furnace Clone Witch
Lightning
Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Dart Goblin Clone Furnace Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Dart Goblin Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Clone Minions Dart Goblin Furnace Witch Giant Skeleton Mega Knight
Dart Goblin
Skeleton Barrel Giant Skeleton Mega Knight
Furnace
Skeleton Barrel Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Minions Witch
Witch
Skeleton Barrel Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Minions Skeleton Barrel Dart Goblin Furnace Witch
Mega Knight
Minions Skeleton Barrel Dart Goblin Witch

Defense Synergies 0 10

Minions
Dart Goblin Giant Skeleton Mega Knight
Skeleton Barrel
Dart Goblin Mega Knight
Dart Goblin
Minions Skeleton Barrel Furnace Giant Skeleton Mega Knight
Furnace
Dart Goblin
Clone
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Minions Dart Goblin Witch
Mega Knight
Minions Skeleton Barrel Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Dart Goblin
Minions Dart Goblin Furnace Witch Mega Knight
Furnace Witch Mega Knight Minions Dart Goblin Giant Skeleton
Witch Minions Dart Goblin Furnace Mega Knight
Giant Skeleton Mega Knight
Minions Dart Goblin Furnace Mega Knight
Minions Dart Goblin Furnace Witch
Skeleton Barrel Dart Goblin Giant Skeleton Mega Knight
Witch Minions Furnace
Dart Goblin Giant Skeleton Mega Knight
Minions Dart Goblin Witch Furnace Giant Skeleton Mega Knight
Minions Dart Goblin Furnace Witch
Furnace Mega Knight Minions Witch Giant Skeleton
Mega Knight Minions Dart Goblin Furnace Witch
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Minions Furnace Witch
Mega Knight Minions Dart Goblin Furnace Witch
Furnace Witch Minions Dart Goblin Giant Skeleton Mega Knight
Dart Goblin
Mega Knight Minions Dart Goblin Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch Giant Skeleton
Skeleton Barrel Mega Knight
Giant Skeleton Mega Knight Minions Furnace Witch
Giant Skeleton Mega Knight
Giant Skeleton Witch Mega Knight
Furnace Minions Skeleton Barrel Dart Goblin Witch
Minions Dart Goblin Furnace Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Minions Witch
Witch Dart Goblin
Mega Knight Minions Dart Goblin Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Witch
Dart Goblin Furnace Witch Mega Knight
Witch Minions Dart Goblin Furnace Giant Skeleton
Minions Mega Knight Dart Goblin Witch Giant Skeleton
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Dart Goblin Giant Skeleton
Furnace Mega Knight
Minions Skeleton Barrel Dart Goblin Furnace Witch
Dart Goblin Furnace Witch
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Minions
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Minions Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Furnace
Skeleton Barrel Dart Goblin Furnace Witch
Skeleton Barrel Dart Goblin Furnace Mega Knight
Minions
Skeleton Barrel Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin Witch Mega Knight
Minions Giant Skeleton Mega Knight
Skeleton Barrel
Furnace Witch Mega Knight
Witch
Skeleton Barrel Dart Goblin Witch
Skeleton Barrel Witch Mega Knight
Skeleton Barrel Dart Goblin
Dart Goblin Furnace Witch
Minions Skeleton Barrel Dart Goblin Witch
Dart Goblin Mega Knight
Giant Skeleton Mega Knight
Skeleton Barrel Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin
Giant Skeleton
Dart Goblin Mega Knight
Minions Dart Goblin Witch Giant Skeleton
Dart Goblin Witch
Skeleton Barrel Dart Goblin Witch Giant Skeleton Mega Knight
Dart Goblin Mega Knight

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