My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Cannon Goblin Gang Princess
Zap
Fire Spirit Cannon Goblin Gang Princess
Barbarian Barrel
Fire Spirit Knight Cannon Goblin Gang Princess
The Log
Fire Spirit Cannon Goblin Gang Princess
Earthquake
Cannon Goblin Gang
Arrows
Fire Spirit Goblin Gang Princess
Royal Delivery
Fire Spirit Knight Goblin Gang Princess
Fireball
Cannon Goblin Gang Princess
Poison
Cannon Goblin Gang Princess
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Knight Cannon Goblin Gang Princess Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Knight Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Knight
Goblin Gang Princess Fire Spirit Fireball
Cannon
Goblin Gang
Knight Princess
Fireball
Knight Princess Mega Knight
Rage
Princess
Knight Goblin Gang Fireball Mega Knight
Mega Knight
Fireball Princess

Defense Synergies 4 8

Fire Spirit
Knight
Knight
Fire Spirit Cannon Goblin Gang Princess Fireball
Cannon
Knight Goblin Gang Fireball Princess
Goblin Gang
Knight Cannon Princess
Fireball
Knight Cannon Princess Mega Knight
Rage
Princess
Knight Cannon Goblin Gang Fireball Mega Knight
Mega Knight
Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Fire Spirit Knight
Cannon Knight Goblin Gang Mega Knight
Fireball Princess Mega Knight
Goblin Gang Fireball Fire Spirit Cannon Mega Knight
Fire Spirit Cannon Goblin Gang Fireball Princess
Cannon Fireball Mega Knight
Cannon Goblin Gang Princess
Knight Goblin Gang Fire Spirit Cannon Mega Knight
Goblin Gang Knight Cannon Fireball Princess Mega Knight
Goblin Gang Fireball Princess
Cannon Mega Knight Fire Spirit Knight Goblin Gang Fireball
Fire Spirit Fireball Mega Knight Cannon Goblin Gang Princess
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Fireball Mega Knight
Mega Knight Knight Cannon Goblin Gang Fireball
Fire Spirit Cannon Fireball Mega Knight Knight Goblin Gang
Fire Spirit Knight Cannon Fireball Princess Mega Knight
Cannon
Goblin Gang Mega Knight Fire Spirit Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball
Fireball Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight Fireball
Knight Cannon Goblin Gang Mega Knight
Fire Spirit Fireball Goblin Gang Princess
Goblin Gang Knight Fireball
Mega Knight Knight
Mega Knight Knight Fireball
Cannon Goblin Gang
Mega Knight Knight
Mega Knight Fireball
Mega Knight Knight Cannon Goblin Gang Fireball
Cannon Fireball Princess Mega Knight
Goblin Gang Knight Fireball
Mega Knight Cannon Fireball Princess
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball Fire Spirit Mega Knight
Fireball Fire Spirit Princess
Fire Spirit Princess
Fireball Fire Spirit Princess
Fireball
Fire Spirit Goblin Gang Fireball
Knight Fireball Princess
Fireball Fire Spirit Princess
Fire Spirit Knight Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess Mega Knight
Fireball
Fire Spirit Fireball Princess Mega Knight
Fire Spirit Fireball Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fire Spirit Fireball Princess Mega Knight
Fireball Princess
Fireball Princess Mega Knight
Fireball
Fire Spirit Fireball Princess
Fireball
Fireball
Fireball Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Fire Spirit Goblin Gang Fireball Princess
Fireball Fire Spirit Princess
Fireball
Fireball Knight Goblin Gang Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess Mega Knight
Fireball Mega Knight

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