My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Goblin Hut Goblin Barrel Baby Dragon Witch Miner
Zap
Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Goblin Hut Goblin Barrel Witch
The Log
Goblin Hut Goblin Barrel Witch
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Hut Goblin Barrel Baby Dragon Witch Miner
Fireball
Goblin Hut Goblin Barrel Baby Dragon Witch
Poison
Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Miner Baby Dragon Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Miner

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner Mega Knight
Goblin Hut
Goblin Barrel Baby Dragon The Log Miner Mega Knight
Goblin Barrel
Arrows Goblin Hut Baby Dragon Miner Mega Knight
Baby Dragon
Goblin Hut Goblin Barrel Witch Miner Mega Knight
Witch
Baby Dragon Miner Mega Knight
The Log
Goblin Hut Miner Mega Knight
Miner
Arrows Goblin Hut Goblin Barrel Baby Dragon Witch The Log Mega Knight
Mega Knight
Arrows Goblin Hut Goblin Barrel Baby Dragon Witch The Log Miner

Defense Synergies 1 10

Arrows
Mega Knight Goblin Hut
Goblin Hut
Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Goblin Hut Witch The Log Mega Knight
Witch
Baby Dragon The Log Mega Knight
The Log
Baby Dragon Witch Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Arrows Baby Dragon Witch The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon The Log
Goblin Hut Witch The Log Mega Knight
Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight
Arrows The Log Mega Knight
Arrows The Log Baby Dragon Mega Knight
Arrows Goblin Hut Baby Dragon Witch
Arrows Baby Dragon The Log Mega Knight
Witch Goblin Hut
Miner Mega Knight
Witch Arrows Goblin Hut Baby Dragon The Log Mega Knight
Arrows Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight Witch The Log
Mega Knight Arrows Goblin Hut Baby Dragon Witch The Log
Goblin Hut Mega Knight
Goblin Hut The Log Mega Knight
Mega Knight Arrows Goblin Hut Witch
Arrows Mega Knight Goblin Hut Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Goblin Hut Mega Knight
Goblin Hut
Mega Knight Arrows Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch
Arrows Baby Dragon The Log Miner Mega Knight
Mega Knight Goblin Hut Witch The Log
Mega Knight The Log
Goblin Hut Witch Mega Knight
Arrows Goblin Hut Baby Dragon Witch
Goblin Hut Witch
Mega Knight
Mega Knight Goblin Hut Baby Dragon Witch The Log
Witch Goblin Hut
Mega Knight Goblin Hut Witch
Mega Knight Arrows The Log
Mega Knight Witch
Baby Dragon Witch Mega Knight
Goblin Hut Witch Baby Dragon The Log
Arrows Mega Knight Goblin Hut Baby Dragon Witch The Log
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Goblin Hut Baby Dragon The Log Miner
Arrows The Log
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Miner Arrows The Log
Arrows Baby Dragon
Goblin Hut Baby Dragon The Log Miner
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon The Log
Arrows Goblin Hut Baby Dragon Witch The Log
Arrows Goblin Hut Baby Dragon The Log Mega Knight
Arrows
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon Witch The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Witch Mega Knight
Witch
Arrows The Log Miner Baby Dragon Witch
Arrows Baby Dragon Witch The Log Miner Mega Knight
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon Witch
Goblin Hut Witch
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Hut Witch
Arrows Baby Dragon Witch
Arrows The Log
Miner Baby Dragon Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Miner Mega Knight
Mega Knight

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