My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Fisherman Inferno Dragon
Giant Snowball
Goblin Barrel Miner Fisherman Inferno Dragon
Zap
Goblin Barrel Fisherman Inferno Dragon
Barbarian Barrel
Goblin Cage Goblin Barrel
The Log
Goblin Cage Goblin Barrel Fisherman
Earthquake
Goblin Cage Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Cage Goblin Barrel Miner Fisherman Inferno Dragon
Fireball
Goblin Cage Goblin Barrel Fisherman Inferno Dragon
Poison
Goblin Cage Fisherman
Lightning
Goblin Cage Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Miner Fisherman Goblin Cage Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Void Miner Fisherman

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Goblin Barrel Miner
Rocket
Miner
Goblin Barrel
Goblin Cage Miner Mega Knight
Void
Miner
Goblin Cage Rocket Goblin Barrel Inferno Dragon Mega Knight
Fisherman
Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Goblin Barrel Miner Fisherman

Defense Synergies 0 4

Goblin Cage
Inferno Dragon
Rocket
Goblin Barrel
Void
Miner
Mega Knight
Fisherman
Mega Knight
Inferno Dragon
Goblin Cage Mega Knight
Mega Knight
Miner Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Void
Inferno Dragon Goblin Cage Fisherman Mega Knight
Goblin Cage Rocket Fisherman Mega Knight Void Inferno Dragon
Goblin Cage Inferno Dragon Fisherman Mega Knight
Goblin Cage Rocket Mega Knight
Mega Knight
Rocket Inferno Dragon Goblin Cage Void
Rocket Goblin Cage Void Mega Knight
Inferno Dragon Goblin Cage Fisherman
Miner Fisherman Mega Knight
Fisherman Mega Knight
Inferno Dragon
Goblin Cage Mega Knight Rocket
Rocket Mega Knight Goblin Cage
Inferno Dragon Goblin Cage Mega Knight
Rocket Goblin Cage Fisherman Inferno Dragon Mega Knight
Mega Knight Goblin Cage Fisherman
Goblin Cage Mega Knight Fisherman
Goblin Cage Fisherman Inferno Dragon Mega Knight
Goblin Cage Fisherman Inferno Dragon
Mega Knight Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Void Fisherman
Void Rocket Miner Fisherman Inferno Dragon Mega Knight
Mega Knight Goblin Cage Rocket Fisherman
Rocket Mega Knight Goblin Cage Fisherman
Goblin Cage Fisherman Inferno Dragon Mega Knight
Rocket
Rocket Goblin Cage Void
Mega Knight Goblin Cage Fisherman Inferno Dragon
Goblin Cage Rocket Void Mega Knight Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Goblin Cage
Rocket Mega Knight Goblin Cage Void
Rocket Mega Knight Goblin Cage
Goblin Cage Mega Knight
Goblin Cage Rocket Fisherman Inferno Dragon
Mega Knight Goblin Cage Inferno Dragon
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket
Void Miner Fisherman
Rocket Void Miner
Rocket Void
Rocket Mega Knight
Rocket
Void Miner Fisherman
Rocket Void Fisherman
Rocket Void Miner Fisherman
Void Rocket
Rocket Void Miner Fisherman
Rocket Void Fisherman
Fisherman
Rocket
Rocket Mega Knight
Rocket
Rocket Fisherman
Rocket Void Fisherman Mega Knight
Rocket Void Miner Mega Knight
Rocket Void Mega Knight
Rocket Void
Rocket Void Fisherman
Rocket Void
Mega Knight
Fisherman Inferno Dragon
Void Miner Fisherman
Void Miner Fisherman Mega Knight
Rocket Void Miner Fisherman
Void
Rocket Void
Void
Void Rocket Miner Mega Knight
Rocket Void
Mega Knight
Rocket
Rocket Void
Rocket
Void Miner Rocket Mega Knight
Rocket Void
Mega Knight
Rocket
Rocket Void
Void Rocket Miner Mega Knight
Inferno Dragon
Rocket Void Mega Knight
Void Fisherman

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