My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Demolisher Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Demolisher
Giant Snowball
Spear Goblins Minions Cannon
Zap
Spear Goblins Minions Cannon
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Royal Ghost
The Log
Electro Spirit Spear Goblins Cannon Goblin Demolisher
Earthquake
Spear Goblins Cannon
Arrows
Electro Spirit Spear Goblins Minions
Royal Delivery
Electro Spirit Spear Goblins Minions Goblin Demolisher Royal Ghost
Fireball
Minions Cannon
Poison
Spear Goblins Minions Cannon
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Goblin Demolisher Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Goblin Demolisher Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Minions Cannon Royal Ghost Goblin Demolisher Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Minions

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Royal Ghost Mega Knight
Arrows
Mega Knight
Minions
Mega Knight
Cannon
Goblin Demolisher
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Minions Spear Goblins Arrows Royal Ghost

Defense Synergies 1 10

Electro Spirit
Spear Goblins
Arrows Minions Cannon Royal Ghost Mega Knight
Arrows
Mega Knight Spear Goblins Cannon
Minions
Spear Goblins Cannon Mega Knight
Cannon
Spear Goblins Arrows Minions Royal Ghost
Goblin Demolisher
Royal Ghost
Spear Goblins Cannon Mega Knight
Mega Knight
Arrows Spear Goblins Minions Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon
Minions Cannon Mega Knight
Cannon Mega Knight Minions
Cannon Minions Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Spear Goblins Minions Cannon Royal Ghost Mega Knight
Minions Electro Spirit Spear Goblins Arrows Cannon
Electro Spirit Arrows Cannon Mega Knight
Cannon Minions
Spear Goblins Cannon Royal Ghost Mega Knight
Minions Electro Spirit Spear Goblins Arrows Cannon Royal Ghost Mega Knight
Arrows Minions Spear Goblins
Cannon Mega Knight Minions
Mega Knight Electro Spirit Arrows Minions Cannon Royal Ghost
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Minions Cannon
Arrows Cannon Mega Knight Electro Spirit Spear Goblins Minions Royal Ghost
Arrows Electro Spirit Spear Goblins Minions Cannon Royal Ghost Mega Knight
Cannon
Royal Ghost Mega Knight Electro Spirit Spear Goblins Arrows Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Royal Ghost
Arrows Royal Ghost Mega Knight
Mega Knight Spear Goblins Minions
Mega Knight
Cannon Mega Knight
Arrows Electro Spirit Minions
Spear Goblins Minions
Mega Knight
Mega Knight Electro Spirit Spear Goblins Minions
Cannon
Mega Knight Minions
Mega Knight Arrows
Mega Knight Cannon
Cannon Mega Knight
Electro Spirit Spear Goblins Minions
Arrows Minions Mega Knight Electro Spirit Cannon Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Spirit Spear Goblins Minions
Arrows
Arrows
Arrows
Minions
Arrows
Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Electro Spirit Mega Knight
Arrows Royal Ghost
Arrows Mega Knight
Arrows
Arrows
Electro Spirit Minions
Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Spear Goblins Minions
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Electro Spirit Minions
Royal Ghost Mega Knight

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