My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Magic Archer
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Magic Archer
Fireball
Wizard Skeleton Army Witch Magic Archer
Poison
Wizard Skeleton Army Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Magic Archer Goblin Machine Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Golem Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Magic Archer Wizard Witch Goblin Machine Rocket Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Magic Archer Wizard Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Golem Mega Knight
Rocket
Golem
Skeleton Army
Witch
Golem Mega Knight
Golem
Wizard Rocket Witch Magic Archer
Magic Archer
Golem Mega Knight
Goblin Machine
Mega Knight
Wizard Witch Magic Archer

Defense Synergies 0 5

Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Wizard Magic Archer
Witch
Mega Knight
Golem
Magic Archer
Skeleton Army Mega Knight
Goblin Machine
Mega Knight
Wizard Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Magic Archer
Skeleton Army Witch Mega Knight
Rocket Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Magic Archer Mega Knight
Rocket Wizard Witch Magic Archer
Rocket Magic Archer Mega Knight
Witch Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Witch Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer
Skeleton Army Mega Knight Wizard Rocket Witch
Wizard Rocket Skeleton Army Mega Knight Witch Magic Archer
Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight
Wizard Mega Knight Skeleton Army Witch
Mega Knight Wizard Skeleton Army Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Wizard Skeleton Army Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Wizard Rocket Magic Archer Mega Knight
Skeleton Army Mega Knight Rocket Witch
Rocket Skeleton Army Mega Knight
Skeleton Army Witch Mega Knight
Wizard Rocket Witch Magic Archer
Rocket Skeleton Army Witch
Mega Knight Skeleton Army
Rocket Mega Knight Skeleton Army Witch Magic Archer
Witch Skeleton Army
Mega Knight Witch
Rocket Skeleton Army Mega Knight
Rocket Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Rocket Magic Archer
Mega Knight Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Wizard Rocket Magic Archer Mega Knight
Wizard Rocket Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Rocket
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Wizard Witch Magic Archer
Magic Archer Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Magic Archer Mega Knight
Rocket Wizard Witch Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Magic Archer Mega Knight
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Rocket Magic Archer
Wizard Witch Magic Archer
Rocket Wizard Witch
Wizard Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Wizard Magic Archer
Rocket Skeleton Army Witch Magic Archer
Rocket Wizard Witch Magic Archer
Wizard Rocket Magic Archer Mega Knight
Wizard Magic Archer
Rocket
Mega Knight
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer Mega Knight

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