My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Ice Spirit Knight Witch Executioner Little Prince
The Log
Ice Spirit Witch Little Prince
Earthquake
Witch
Arrows
Ice Spirit Witch Little Prince
Royal Delivery
Ice Spirit Knight Witch Executioner Little Prince
Fireball
Witch Executioner Little Prince
Poison
Witch Executioner Little Prince
Lightning
Knight Witch Executioner Little Prince
Rocket
Witch Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Freeze Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Little Prince Freeze Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Witch Executioner Mega Knight
Arrows
Knight Freeze Mega Knight
Knight
Ice Spirit Executioner Arrows Witch Little Prince
Freeze
Arrows
Witch
Ice Spirit Knight Mega Knight
Executioner
Knight Ice Spirit Mega Knight
Mega Knight
Ice Spirit Arrows Witch Executioner
Little Prince
Knight

Defense Synergies 3 11

Ice Spirit
Knight Witch Executioner Mega Knight Little Prince
Arrows
Mega Knight Knight Little Prince
Knight
Executioner Little Prince Ice Spirit Arrows Witch
Freeze
Mega Knight
Witch
Ice Spirit Knight Mega Knight
Executioner
Knight Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Freeze Witch Executioner
Little Prince
Knight Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Ice Spirit Knight Witch Executioner Mega Knight
Witch Mega Knight Knight Freeze Executioner
Witch Knight Mega Knight
Arrows Mega Knight
Arrows Freeze Executioner Mega Knight
Ice Spirit Arrows Freeze Witch Executioner Little Prince
Arrows Mega Knight
Witch
Knight Ice Spirit Mega Knight Little Prince
Witch Executioner Arrows Knight Freeze Mega Knight
Arrows Executioner Witch
Mega Knight Ice Spirit Knight Freeze Witch
Executioner Mega Knight Ice Spirit Arrows Freeze Witch
Knight Mega Knight
Ice Spirit Freeze Mega Knight
Mega Knight Arrows Knight Witch Executioner
Ice Spirit Arrows Mega Knight Knight Witch Executioner Little Prince
Arrows Freeze Witch Executioner Ice Spirit Knight Mega Knight Little Prince
Mega Knight Arrows Knight Witch Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Arrows Knight Executioner Mega Knight
Mega Knight Ice Spirit Knight Witch
Mega Knight Knight
Knight Witch Executioner Mega Knight
Arrows Executioner Ice Spirit Freeze Witch
Knight Witch
Mega Knight Knight
Freeze Mega Knight Ice Spirit Knight Witch
Witch
Mega Knight Knight Witch
Mega Knight Arrows
Mega Knight Knight Witch Executioner
Witch Executioner Mega Knight
Witch Ice Spirit Knight Freeze Executioner Little Prince
Arrows Executioner Mega Knight Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows Mega Knight
Arrows Executioner Ice Spirit Freeze Witch
Arrows Witch Executioner
Arrows Ice Spirit Freeze Executioner
Arrows
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows Freeze
Arrows
Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows Freeze
Arrows Executioner Mega Knight
Arrows Witch Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Freeze Ice Spirit Witch Executioner Mega Knight Little Prince
Witch
Arrows Witch Executioner
Arrows Witch Mega Knight
Arrows
Arrows Witch Executioner Little Prince
Ice Spirit Freeze Witch
Arrows Mega Knight
Ice Spirit Arrows Freeze
Mega Knight
Arrows
Ice Spirit Freeze Witch
Arrows Witch Executioner
Freeze
Arrows
Knight Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Ice Spirit Freeze Witch
Witch Executioner
Freeze Witch Executioner Mega Knight Little Prince
Mega Knight

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