My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower Bandit
Barbarian Barrel
Electro Spirit Fire Spirit Inferno Tower Bandit
The Log
Electro Spirit Fire Spirit Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Hog Rider Bandit
Fireball
Hog Rider Inferno Tower Bandit
Poison
Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Royal Delivery Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Royal Delivery Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Arrows Royal Delivery Bandit Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Arrows Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Bandit
Fire Spirit
Hog Rider Bandit
Arrows
Hog Rider Bandit Mega Knight
Royal Delivery
Hog Rider
Fire Spirit Arrows Electro Spirit Bandit Mega Knight
Inferno Tower
Bandit
Electro Spirit Fire Spirit Arrows Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Bandit

Defense Synergies 2 9

Electro Spirit
Fire Spirit
Inferno Tower
Arrows
Mega Knight Royal Delivery Inferno Tower Bandit
Royal Delivery
Inferno Tower Arrows Bandit Mega Knight
Hog Rider
Inferno Tower
Royal Delivery Fire Spirit Arrows Bandit Mega Knight
Bandit
Arrows Royal Delivery Inferno Tower Mega Knight
Mega Knight
Arrows Royal Delivery Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Royal Delivery Bandit Mega Knight
Inferno Tower Mega Knight Fire Spirit Royal Delivery Bandit
Inferno Tower Bandit Mega Knight
Arrows Royal Delivery Mega Knight
Arrows Royal Delivery Electro Spirit Fire Spirit Bandit Mega Knight
Inferno Tower Electro Spirit Fire Spirit Arrows Royal Delivery
Electro Spirit Arrows Inferno Tower Bandit Mega Knight
Inferno Tower
Fire Spirit Royal Delivery Inferno Tower Bandit Mega Knight
Electro Spirit Arrows Royal Delivery Bandit Mega Knight
Arrows Inferno Tower Royal Delivery
Inferno Tower Mega Knight Fire Spirit Royal Delivery Bandit
Fire Spirit Mega Knight Electro Spirit Arrows Royal Delivery
Inferno Tower Bandit Mega Knight
Inferno Tower Royal Delivery Bandit Mega Knight
Mega Knight Arrows Royal Delivery Inferno Tower
Fire Spirit Arrows Royal Delivery Mega Knight Electro Spirit Bandit
Arrows Royal Delivery Electro Spirit Fire Spirit Bandit Mega Knight
Inferno Tower
Mega Knight Electro Spirit Fire Spirit Arrows Royal Delivery Bandit
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Inferno Tower Bandit
Royal Delivery Bandit Arrows Mega Knight
Royal Delivery Bandit Mega Knight Inferno Tower
Mega Knight Royal Delivery Inferno Tower Bandit
Inferno Tower Royal Delivery Bandit Mega Knight
Fire Spirit Arrows Royal Delivery Electro Spirit
Royal Delivery Inferno Tower Bandit
Inferno Tower Mega Knight Royal Delivery
Royal Delivery Mega Knight Electro Spirit Inferno Tower Bandit
Inferno Tower Royal Delivery
Mega Knight Inferno Tower
Mega Knight Arrows Royal Delivery
Royal Delivery Mega Knight Inferno Tower Bandit
Mega Knight
Inferno Tower Electro Spirit Royal Delivery
Arrows Mega Knight Electro Spirit Royal Delivery Inferno Tower
Electro Spirit Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Fire Spirit Arrows Mega Knight
Arrows Electro Spirit Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows Bandit
Fire Spirit
Arrows Bandit
Fire Spirit Arrows
Fire Spirit Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Fire Spirit Arrows Bandit Mega Knight
Fire Spirit Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Electro Spirit Fire Spirit Mega Knight
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Fire Spirit Arrows
Electro Spirit
Arrows Bandit Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Fire Spirit Bandit
Fire Spirit Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Electro Spirit
Bandit Mega Knight
Mega Knight

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