My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Hunter Electro Wizard Lumberjack
The Log
Skeleton Army Hunter Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Hunter Electro Wizard Inferno Dragon Lumberjack
Fireball
Skeleton Army Hunter Electro Wizard Inferno Dragon Lumberjack
Poison
Skeleton Army Hunter Electro Wizard
Lightning
Hunter Electro Wizard Inferno Dragon Lumberjack
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Hunter Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Hunter

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Mega Knight
Skeleton Army
Hunter
Lumberjack Mega Knight
The Log
Fireball Lumberjack Mega Knight
Electro Wizard
Fireball Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Hunter The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Fireball Hunter The Log Electro Wizard Lumberjack

Defense Synergies 1 19

Fireball
The Log Electro Wizard Lumberjack Mega Knight
Skeleton Army
The Log Electro Wizard Inferno Dragon Lumberjack
Hunter
The Log Electro Wizard Lumberjack Mega Knight
The Log
Fireball Skeleton Army Hunter Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Fireball Skeleton Army Hunter The Log Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Skeleton Army The Log Electro Wizard Mega Knight
Lumberjack
Fireball Skeleton Army Hunter The Log Electro Wizard
Mega Knight
Fireball Hunter The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Hunter Inferno Dragon Lumberjack The Log Electro Wizard Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight Electro Wizard Inferno Dragon
Skeleton Army Hunter Inferno Dragon Lumberjack Electro Wizard Mega Knight
Fireball Skeleton Army The Log Lumberjack Mega Knight
Fireball Skeleton Army The Log Hunter Electro Wizard Lumberjack Mega Knight
Hunter Electro Wizard Inferno Dragon Fireball
Fireball The Log Electro Wizard Mega Knight
Hunter Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Hunter Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Fireball Hunter The Log Lumberjack Mega Knight
Hunter Inferno Dragon Fireball Electro Wizard
Skeleton Army Hunter Lumberjack Mega Knight Fireball The Log Electro Wizard
Fireball Skeleton Army Mega Knight Hunter The Log Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Hunter Electro Wizard Lumberjack Mega Knight
Skeleton Army Fireball Hunter The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fireball Skeleton Army Hunter Electro Wizard Lumberjack
Fireball Mega Knight Skeleton Army Hunter The Log Electro Wizard Lumberjack
Hunter The Log Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Hunter Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Mega Knight Fireball Hunter The Log Electro Wizard Lumberjack
Skeleton Army Hunter Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Hunter The Log Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Hunter The Log Electro Wizard
Skeleton Army Hunter Lumberjack Mega Knight Fireball The Log Electro Wizard
Skeleton Army Hunter Inferno Dragon Lumberjack Mega Knight
Fireball Hunter Electro Wizard
Skeleton Army Fireball Hunter Electro Wizard Lumberjack
Mega Knight Skeleton Army Hunter Inferno Dragon Lumberjack
Electro Wizard Mega Knight Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Hunter Lumberjack
Skeleton Army Mega Knight Fireball The Log Electro Wizard
Skeleton Army Mega Knight Fireball Hunter Lumberjack
Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Fireball Hunter The Log Inferno Dragon Lumberjack
Mega Knight Fireball Hunter The Log Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball Electro Wizard Lumberjack
Fireball The Log Electro Wizard
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log Mega Knight
Fireball
Fireball Hunter The Log Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Hunter Mega Knight
Inferno Dragon
Fireball The Log Hunter Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Hunter The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Hunter Electro Wizard
The Log Fireball
Fireball Hunter Electro Wizard Lumberjack Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Inferno Dragon
Fireball Mega Knight

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