My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Musketeer Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Musketeer Goblin Barrel
The Log
Musketeer Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Musketeer Hog Rider Goblin Barrel Baby Dragon
Fireball
Musketeer Hog Rider Goblin Barrel Baby Dragon
Poison
Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Musketeer Hog Rider Baby Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Goblin Barrel Baby Dragon The Log
Musketeer
Knight Hog Rider Baby Dragon The Log Mega Knight
Hog Rider
Knight Musketeer The Log Goblin Barrel Baby Dragon Mega Knight Golden Knight
Goblin Barrel
Knight Hog Rider Baby Dragon Mega Knight Golden Knight
Baby Dragon
Knight Musketeer Hog Rider Goblin Barrel Mega Knight
The Log
Hog Rider Knight Musketeer Mega Knight
Mega Knight
Musketeer Hog Rider Goblin Barrel Baby Dragon The Log
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 2 9

Knight
Musketeer Baby Dragon The Log
Musketeer
Knight The Log Baby Dragon Mega Knight Golden Knight
Hog Rider
Goblin Barrel
Baby Dragon
Knight Musketeer The Log Mega Knight
The Log
Musketeer Knight Baby Dragon Mega Knight Golden Knight
Mega Knight
Musketeer Baby Dragon The Log
Golden Knight
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon The Log Golden Knight
Knight Musketeer The Log Mega Knight
Mega Knight Knight Musketeer
Knight Musketeer Mega Knight
The Log Mega Knight
The Log Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon The Log Mega Knight Golden Knight
Musketeer
Knight Musketeer Mega Knight
Knight Musketeer Baby Dragon The Log Mega Knight
Musketeer Baby Dragon
Mega Knight Knight Musketeer The Log
Mega Knight Baby Dragon The Log Golden Knight
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Musketeer
Mega Knight Knight Musketeer Baby Dragon The Log Golden Knight
Baby Dragon The Log Knight Musketeer Mega Knight
Musketeer
Mega Knight Knight Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Musketeer Baby Dragon The Log Mega Knight
Mega Knight Knight Musketeer The Log Golden Knight
Mega Knight Knight Musketeer The Log
Knight Musketeer Mega Knight
Musketeer Baby Dragon
Knight Musketeer
Mega Knight Knight
Mega Knight Knight Baby Dragon The Log
Musketeer
Mega Knight Knight Musketeer Golden Knight
Mega Knight The Log
Mega Knight Knight Golden Knight
Musketeer Baby Dragon Mega Knight
Knight Musketeer Baby Dragon The Log Golden Knight
Mega Knight Musketeer Baby Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Baby Dragon The Log
Knight Musketeer The Log
Baby Dragon The Log Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Golden Knight
Musketeer
Knight Musketeer The Log Golden Knight
Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight Golden Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Musketeer Baby Dragon Golden Knight
Musketeer Baby Dragon The Log Mega Knight Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon
Musketeer
Musketeer The Log Mega Knight
Mega Knight
The Log
Musketeer
Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon Mega Knight
The Log Musketeer Baby Dragon
Musketeer Mega Knight
Musketeer Baby Dragon The Log Golden Knight
Musketeer
Musketeer Baby Dragon The Log Mega Knight Golden Knight
Mega Knight

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