My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Executioner Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Witch
Zap
Bats Witch Cannon Cart
Barbarian Barrel
Knight Witch Executioner Cannon Cart
The Log
Witch Cannon Cart
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch Executioner Cannon Cart
Fireball
Witch Executioner Cannon Cart
Poison
Bats Witch Executioner
Lightning
Knight Witch Executioner Cannon Cart
Rocket
Witch Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Witch Executioner Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Cannon Cart
Zap
Cannon Cart Bats Knight Witch Executioner The Log Mega Knight
Knight
Bats Executioner Zap Witch Cannon Cart The Log
Witch
Zap Knight Cannon Cart Mega Knight
Executioner
Knight Zap The Log Mega Knight
Cannon Cart
Zap The Log Bats Knight Witch
The Log
Cannon Cart Zap Knight Executioner Mega Knight
Mega Knight
Bats Zap Witch Executioner The Log

Defense Synergies 3 19

Bats
Knight Zap Cannon Cart The Log Mega Knight
Zap
Mega Knight Bats Knight Witch Executioner Cannon Cart The Log
Knight
Bats Executioner Zap Witch Cannon Cart The Log
Witch
Zap Knight Cannon Cart The Log Mega Knight
Executioner
Knight Zap Cannon Cart The Log Mega Knight
Cannon Cart
Bats Zap Knight Witch Executioner
The Log
Bats Zap Knight Witch Executioner Mega Knight
Mega Knight
Zap Bats Witch Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Executioner The Log
Bats Zap Knight Witch Executioner Cannon Cart The Log Mega Knight
Witch Mega Knight Bats Knight Executioner Cannon Cart
Witch Bats Knight Cannon Cart Mega Knight
The Log Mega Knight
The Log Bats Zap Executioner Cannon Cart Mega Knight
Bats Zap Witch Executioner
Zap Cannon Cart The Log Mega Knight
Witch
Knight Cannon Cart Mega Knight
Bats Witch Executioner Zap Knight Cannon Cart The Log Mega Knight
Executioner Bats Zap Witch
Mega Knight Bats Zap Knight Witch Cannon Cart The Log
Executioner Mega Knight Bats Zap Witch Cannon Cart The Log
Knight Cannon Cart Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Knight Witch Executioner Cannon Cart
Mega Knight Bats Zap Knight Witch Executioner Cannon Cart The Log
Zap Witch Executioner The Log Bats Knight Cannon Cart Mega Knight
Cannon Cart
Mega Knight Bats Knight Witch Executioner Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Cannon Cart
Zap Knight Executioner Cannon Cart The Log Mega Knight
Mega Knight Bats Zap Knight Witch Cannon Cart The Log
Mega Knight Bats Zap Knight Cannon Cart The Log
Knight Witch Executioner Cannon Cart Mega Knight
Executioner Bats Zap Witch
Bats Knight Witch Cannon Cart
Mega Knight Knight Cannon Cart
Zap Mega Knight Bats Knight Witch Cannon Cart The Log
Witch
Mega Knight Bats Knight Witch Cannon Cart
Mega Knight Zap The Log
Cannon Cart Mega Knight Knight Witch Executioner
Witch Executioner Cannon Cart Mega Knight
Witch Bats Zap Knight Executioner Cannon Cart The Log
Bats Executioner Mega Knight Zap Witch Cannon Cart The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Executioner The Log
Cannon Cart The Log
Cannon Cart Knight The Log
Executioner Zap The Log Mega Knight
Executioner Bats Zap Witch
Witch Executioner The Log
The Log Zap Executioner
The Log Zap
Bats
Zap Knight Cannon Cart The Log
Zap Executioner
Knight Executioner Cannon Cart The Log
Cannon Cart
Zap Cannon Cart The Log
Zap Witch Executioner Cannon Cart The Log
Executioner Cannon Cart The Log Mega Knight
Bats
Zap Executioner The Log Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap Cannon Cart The Log
Zap The Log Witch Executioner Mega Knight
Witch
The Log Zap Witch Executioner
Zap Witch The Log Mega Knight
Zap The Log
Bats Zap Witch Executioner
Zap Bats Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Witch Cannon Cart
Zap Witch Executioner
The Log
Knight Executioner Cannon Cart Mega Knight
The Log Zap Executioner
Zap
Executioner Cannon Cart Mega Knight
Zap Bats Witch The Log
Bats Zap Witch Executioner
Zap Witch Executioner Cannon Cart The Log Mega Knight
Cannon Cart
Mega Knight

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