My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner Night Witch
Giant Snowball
Minions Cannon Goblin Gang Miner Night Witch
Zap
Minions Cannon Goblin Gang Night Witch
Barbarian Barrel
Knight Cannon Goblin Gang Night Witch
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Minions Goblin Gang Night Witch
Royal Delivery
Knight Minions Goblin Gang Miner Night Witch
Fireball
Minions Cannon Goblin Gang Night Witch
Poison
Minions Cannon Goblin Gang Night Witch
Lightning
Knight Cannon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Goblin Gang Miner Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner Night Witch Mega Knight
Knight
Minions Goblin Gang Arrows Miner Night Witch
Minions
Knight Miner Mega Knight
Cannon
Goblin Gang
Knight Miner
Miner
Minions Goblin Gang Arrows Knight Mega Knight
Night Witch
Arrows Knight Mega Knight
Mega Knight
Minions Arrows Miner Night Witch

Defense Synergies 4 10

Arrows
Mega Knight Knight Cannon
Knight
Minions Cannon Goblin Gang Arrows Night Witch
Minions
Knight Cannon Mega Knight
Cannon
Knight Arrows Minions Goblin Gang Night Witch
Goblin Gang
Knight Cannon Miner
Miner
Goblin Gang Mega Knight
Night Witch
Knight Cannon Mega Knight
Mega Knight
Arrows Minions Miner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon
Knight Minions Cannon Goblin Gang Night Witch Mega Knight
Cannon Goblin Gang Mega Knight Knight Minions Night Witch
Cannon Night Witch Knight Minions Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Minions Cannon Night Witch Mega Knight
Minions Arrows Cannon Goblin Gang Night Witch
Arrows Cannon Mega Knight
Cannon Minions Goblin Gang Night Witch
Knight Goblin Gang Cannon Miner Night Witch Mega Knight
Minions Goblin Gang Arrows Knight Cannon Night Witch Mega Knight
Arrows Minions Goblin Gang Night Witch
Cannon Night Witch Mega Knight Knight Minions Goblin Gang
Mega Knight Arrows Minions Cannon Goblin Gang Night Witch
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Arrows Knight Minions Cannon Goblin Gang Night Witch
Arrows Cannon Mega Knight Knight Minions Goblin Gang Night Witch
Arrows Knight Minions Cannon Mega Knight
Cannon
Goblin Gang Mega Knight Arrows Knight Minions Cannon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Arrows Knight Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight Knight Minions
Goblin Gang Mega Knight Knight Night Witch
Knight Cannon Goblin Gang Night Witch Mega Knight
Arrows Minions Goblin Gang
Goblin Gang Knight Minions Night Witch
Mega Knight Knight
Mega Knight Knight Minions
Cannon Goblin Gang
Mega Knight Knight Minions
Mega Knight Arrows
Mega Knight Knight Cannon Goblin Gang Night Witch
Cannon Mega Knight
Goblin Gang Knight Minions Night Witch
Arrows Minions Mega Knight Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows Miner
Minions Goblin Gang Night Witch
Miner Arrows Knight
Arrows
Knight Miner
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions Night Witch
Arrows Mega Knight
Arrows Miner Mega Knight
Minions Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Arrows Night Witch
Minions
Night Witch
Arrows Miner Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Minions Goblin Gang Night Witch
Arrows
Arrows
Miner Knight Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Minions Goblin Gang
Miner Mega Knight
Mega Knight

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