My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Elite Barbarians Wizard Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Hog Rider Wizard Executioner Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Wizard Executioner Electro Wizard
Poison
Minions Wizard Executioner Electro Wizard
Lightning
Knight Elite Barbarians Wizard Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Hog Rider Electro Wizard Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Hog Rider Electro Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Executioner Elite Barbarians Wizard Electro Wizard
Minions
Knight Hog Rider Mega Knight Elite Barbarians
Elite Barbarians
Knight Minions Hog Rider Wizard Mega Knight
Hog Rider
Knight Minions Elite Barbarians Wizard Executioner Electro Wizard Mega Knight
Wizard
Knight Elite Barbarians Hog Rider Mega Knight
Executioner
Knight Hog Rider Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Minions Elite Barbarians Hog Rider Wizard Executioner Electro Wizard

Defense Synergies 3 9

Knight
Minions Executioner Electro Wizard Wizard
Minions
Knight Electro Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Knight Elite Barbarians Electro Wizard Mega Knight
Executioner
Knight Mega Knight
Electro Wizard
Knight Minions Wizard Mega Knight
Mega Knight
Minions Elite Barbarians Wizard Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Executioner Electro Wizard
Elite Barbarians Knight Minions Executioner Electro Wizard Mega Knight
Mega Knight Knight Minions Elite Barbarians Executioner Electro Wizard
Elite Barbarians Knight Minions Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Minions Executioner Electro Wizard Mega Knight
Minions Electro Wizard Wizard Executioner
Electro Wizard Mega Knight
Minions Elite Barbarians
Knight Elite Barbarians Electro Wizard Mega Knight
Minions Executioner Electro Wizard Knight Wizard Mega Knight
Minions Executioner Wizard Electro Wizard
Mega Knight Knight Minions Elite Barbarians Wizard Electro Wizard
Wizard Executioner Mega Knight Minions Electro Wizard
Elite Barbarians Knight Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Knight Minions Elite Barbarians Executioner Electro Wizard
Mega Knight Knight Minions Elite Barbarians Wizard Executioner Electro Wizard
Wizard Executioner Knight Minions Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Knight Minions Elite Barbarians Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Wizard Executioner Mega Knight
Mega Knight Knight Minions Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Executioner Mega Knight
Wizard Executioner Minions Electro Wizard
Knight Minions Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians
Electro Wizard Mega Knight Knight Minions Elite Barbarians
Mega Knight Knight Minions Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Knight Wizard Executioner
Wizard Executioner Mega Knight
Elite Barbarians Electro Wizard Knight Minions Executioner
Minions Executioner Mega Knight Elite Barbarians Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner Electro Wizard
Knight
Wizard Executioner Mega Knight
Wizard Executioner Minions
Wizard Executioner
Wizard Executioner
Wizard
Minions Elite Barbarians Electro Wizard
Knight Wizard Electro Wizard
Wizard Executioner
Knight Elite Barbarians Executioner
Minions
Elite Barbarians
Wizard Executioner
Wizard Executioner Mega Knight
Minions
Wizard Executioner Electro Wizard Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Executioner Mega Knight
Wizard Executioner Electro Wizard
Wizard Mega Knight
Elite Barbarians Wizard Executioner Electro Wizard
Electro Wizard Minions Wizard
Elite Barbarians
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Minions
Wizard Executioner Electro Wizard
Knight Wizard Executioner Electro Wizard Mega Knight
Wizard Executioner
Elite Barbarians Executioner Mega Knight
Minions Elite Barbarians Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight
Wizard Mega Knight

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