My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Wizard Skeleton Army Balloon
Fireball
Wizard Skeleton Army Balloon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Fireball Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight
Knight
Bats Balloon Fireball Wizard
Fireball
Knight Freeze Mega Knight
Wizard
Knight Balloon Mega Knight
Skeleton Army
Freeze
Balloon Fireball
Balloon
Bats Knight Freeze Wizard Mega Knight
Mega Knight
Bats Fireball Wizard Balloon

Defense Synergies 1 12

Bats
Knight Freeze Mega Knight
Knight
Bats Fireball Wizard Skeleton Army
Fireball
Knight Freeze Mega Knight
Wizard
Knight Skeleton Army Freeze Mega Knight
Skeleton Army
Knight Wizard Freeze
Freeze
Bats Fireball Wizard Skeleton Army Mega Knight
Balloon
Mega Knight
Bats Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Bats Knight Mega Knight
Skeleton Army Mega Knight Bats Knight Freeze
Skeleton Army Bats Knight Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Freeze Bats Mega Knight
Bats Fireball Wizard Freeze
Fireball Mega Knight
Skeleton Army
Knight Skeleton Army Mega Knight
Bats Skeleton Army Knight Fireball Wizard Freeze Mega Knight
Bats Fireball Wizard
Skeleton Army Mega Knight Bats Knight Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mega Knight Bats Freeze
Skeleton Army Knight Mega Knight
Skeleton Army Fireball Freeze Mega Knight
Wizard Mega Knight Bats Knight Fireball Skeleton Army
Fireball Mega Knight Bats Knight Wizard Skeleton Army
Wizard Freeze Bats Knight Fireball Mega Knight
Wizard Skeleton Army Mega Knight Bats Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball
Fireball Knight Wizard Mega Knight
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Knight Fireball
Knight Skeleton Army Mega Knight
Fireball Wizard Bats Freeze
Skeleton Army Bats Knight Fireball
Mega Knight Knight Skeleton Army
Freeze Mega Knight Bats Knight Fireball Skeleton Army
Skeleton Army
Mega Knight Bats Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Bats Knight Fireball Freeze
Bats Mega Knight Fireball Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball
Fireball
Knight Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Bats
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Bats Fireball Wizard
Bats Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Bats Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
Fireball
Fireball Knight Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Bats Fireball Freeze
Bats Fireball
Fireball Freeze Mega Knight
Fireball Wizard Mega Knight

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