My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Wall Breakers
Giant Snowball
Skeletons Archers Cannon Wall Breakers
Zap
Skeletons Archers Cannon Wall Breakers
Barbarian Barrel
Skeletons Archers Knight Cannon Wall Breakers
The Log
Skeletons Archers Cannon Wall Breakers
Earthquake
Skeletons Archers Cannon
Arrows
Skeletons Archers Wall Breakers
Royal Delivery
Skeletons Archers Knight Wall Breakers
Fireball
Archers Cannon Wall Breakers
Poison
Archers Cannon
Lightning
Knight Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Archers Arrows Knight Cannon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Archers Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Wall Breakers Mega Knight
Arrows
Archers Knight Wall Breakers Mega Knight
Knight
Archers Wall Breakers Arrows
Cannon
Wall Breakers
Knight Archers Arrows Mega Knight
Mega Knight
Archers Arrows Wall Breakers
Goblinstein

Defense Synergies 4 6

Skeletons
Cannon Archers Knight
Archers
Knight Skeletons Cannon Mega Knight
Arrows
Mega Knight Knight Cannon
Knight
Archers Cannon Skeletons Arrows
Cannon
Skeletons Knight Archers Arrows
Wall Breakers
Mega Knight
Arrows Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Skeletons Knight Cannon Mega Knight
Cannon Mega Knight Skeletons Archers Knight
Cannon Skeletons Knight Mega Knight
Arrows Mega Knight
Arrows Skeletons Archers Cannon Mega Knight
Archers Arrows Cannon
Arrows Cannon Mega Knight
Cannon Skeletons
Knight Skeletons Archers Cannon Mega Knight
Archers Skeletons Arrows Knight Cannon Mega Knight
Arrows Archers
Cannon Mega Knight Skeletons Knight
Mega Knight Arrows Cannon
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Knight Cannon
Arrows Cannon Mega Knight Archers Knight
Arrows Archers Knight Cannon Mega Knight
Cannon
Mega Knight Archers Arrows Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Archers
Archers Arrows Knight Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight
Skeletons Knight Cannon Mega Knight
Arrows Skeletons Archers
Skeletons Archers Knight
Mega Knight Knight
Mega Knight Skeletons Knight
Skeletons Cannon
Mega Knight Knight
Mega Knight Arrows
Mega Knight Skeletons Knight Cannon
Archers Cannon Mega Knight
Skeletons Archers Knight
Arrows Mega Knight Archers Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Archers Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers
Archers Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Mega Knight
Mega Knight

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