My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Ice Wizard Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Ice Wizard Electro Wizard
Fireball
Firecracker Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Ice Wizard Valkyrie Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Ice Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mega Knight
Valkyrie
Firecracker Electro Wizard
Inferno Tower
Skeleton Army
The Log
Mega Knight
Ice Wizard
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Defense Synergies 5 19

Firecracker
Valkyrie The Log Inferno Tower Skeleton Army Ice Wizard Electro Wizard Mega Knight
Valkyrie
Firecracker Inferno Tower The Log Ice Wizard Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Firecracker Valkyrie Ice Wizard Mega Knight
Skeleton Army
Inferno Tower Firecracker The Log Ice Wizard Electro Wizard
The Log
Firecracker Inferno Tower Valkyrie Skeleton Army Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Firecracker Valkyrie Inferno Tower Skeleton Army The Log Mega Knight
Electro Wizard
Inferno Tower Firecracker Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Firecracker Inferno Tower The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie The Log Ice Wizard Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Valkyrie Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Firecracker Valkyrie Ice Wizard Electro Wizard Mega Knight
Firecracker Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Valkyrie Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker Ice Wizard
Valkyrie Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Firecracker Valkyrie Inferno Tower Ice Wizard Electro Wizard Mega Knight
Valkyrie Skeleton Army Ice Wizard Electro Wizard Firecracker The Log Mega Knight
Inferno Tower Firecracker Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Mega Knight Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army Electro Wizard
Mega Knight Firecracker Valkyrie Skeleton Army The Log Ice Wizard Electro Wizard
Valkyrie The Log Firecracker Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Inferno Tower Electro Wizard
Electro Wizard Firecracker Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Valkyrie Skeleton Army Mega Knight
Firecracker Ice Wizard Electro Wizard
Skeleton Army Valkyrie Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Valkyrie Inferno Tower
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Firecracker Valkyrie The Log
Valkyrie Mega Knight Firecracker Inferno Tower The Log Ice Wizard Electro Wizard
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ice Wizard Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Ice Wizard Mega Knight
Firecracker The Log Ice Wizard Electro Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Ice Wizard Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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