My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Witch Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Skeleton Dragons Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Elixir Golem Witch Magic Archer
The Log
Elixir Golem Witch Ram Rider
Earthquake
Elixir Golem Witch
Arrows
Skeleton Dragons Witch
Royal Delivery
Skeleton Dragons Elixir Golem Witch Magic Archer Ram Rider
Fireball
Skeleton Dragons Elixir Golem Witch Magic Archer Ram Rider
Poison
Skeleton Dragons Elixir Golem Witch Magic Archer
Lightning
Skeleton Dragons Witch Magic Archer Ram Rider
Rocket
Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Elixir Golem Skeleton Dragons Magic Archer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Elixir Golem Skeleton Dragons

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Skeleton Dragons Elixir Golem Witch The Log Magic Archer Mega Knight
Skeleton Dragons
Zap Elixir Golem Ram Rider Mega Knight
Elixir Golem
Zap Skeleton Dragons Witch The Log Magic Archer
Witch
Zap Elixir Golem Ram Rider Mega Knight
The Log
Zap Elixir Golem Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Zap Elixir Golem The Log Mega Knight
Ram Rider
Zap Magic Archer Skeleton Dragons Witch The Log Mega Knight
Mega Knight
Zap Skeleton Dragons Witch The Log Magic Archer Ram Rider

Defense Synergies 3 12

Zap
Skeleton Dragons Mega Knight Witch The Log Magic Archer Ram Rider
Skeleton Dragons
Zap The Log Mega Knight
Elixir Golem
Witch
Zap The Log Mega Knight
The Log
Skeleton Dragons Zap Witch Magic Archer Ram Rider Mega Knight
Magic Archer
Zap The Log Ram Rider Mega Knight
Ram Rider
Zap The Log Magic Archer
Mega Knight
Zap Skeleton Dragons Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons The Log Magic Archer Ram Rider
Zap Skeleton Dragons Witch The Log Ram Rider Mega Knight
Witch Ram Rider Mega Knight Skeleton Dragons
Witch Skeleton Dragons Ram Rider Mega Knight
The Log Mega Knight
The Log Zap Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Ram Rider Zap Witch Magic Archer
Zap Skeleton Dragons The Log Magic Archer Ram Rider Mega Knight
Witch
Mega Knight
Skeleton Dragons Witch Zap The Log Magic Archer Ram Rider Mega Knight
Skeleton Dragons Zap Witch Magic Archer Ram Rider
Mega Knight Zap Skeleton Dragons Witch The Log Ram Rider
Mega Knight Zap Skeleton Dragons Witch The Log Magic Archer
Ram Rider Mega Knight
Zap The Log Ram Rider Mega Knight
Mega Knight Skeleton Dragons Witch
Mega Knight Zap Skeleton Dragons Witch The Log Magic Archer Ram Rider
Zap Witch The Log Skeleton Dragons Magic Archer Ram Rider Mega Knight
Ram Rider
Skeleton Dragons Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Skeleton Dragons The Log Magic Archer Mega Knight
Mega Knight Zap Witch The Log Ram Rider
Mega Knight Zap The Log Ram Rider
Witch Ram Rider Mega Knight
Skeleton Dragons Zap Witch Magic Archer Ram Rider
Witch Ram Rider
Mega Knight
Zap Mega Knight Skeleton Dragons Witch The Log Magic Archer
Witch Skeleton Dragons
Mega Knight Witch
Mega Knight Zap The Log
Mega Knight Witch Ram Rider
Skeleton Dragons Witch Magic Archer Mega Knight
Witch Zap Skeleton Dragons The Log Magic Archer
Mega Knight Zap Skeleton Dragons Witch The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons The Log
Zap Skeleton Dragons The Log Magic Archer Ram Rider
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log
Zap Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons Zap Witch Magic Archer Ram Rider
Skeleton Dragons Witch The Log Magic Archer
The Log Zap Skeleton Dragons Magic Archer Ram Rider
The Log Zap Skeleton Dragons Ram Rider
Zap Skeleton Dragons The Log Magic Archer Ram Rider
Zap Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Zap Skeleton Dragons The Log Magic Archer
Zap Skeleton Dragons Witch The Log Magic Archer
Magic Archer Skeleton Dragons The Log Mega Knight
Skeleton Dragons
Zap Skeleton Dragons The Log Magic Archer Mega Knight
Zap Skeleton Dragons Witch The Log Magic Archer Mega Knight
Skeleton Dragons The Log Magic Archer Mega Knight
Skeleton Dragons
The Log
Zap Skeleton Dragons The Log
Zap The Log Skeleton Dragons Witch Magic Archer Mega Knight
Witch
The Log Zap Skeleton Dragons Witch Magic Archer Ram Rider
Zap Skeleton Dragons Witch The Log Magic Archer Ram Rider Mega Knight
Zap Skeleton Dragons The Log Magic Archer
Zap Skeleton Dragons Witch Magic Archer
Zap Skeleton Dragons Witch
Zap Skeleton Dragons The Log Magic Archer Mega Knight
Zap Skeleton Dragons Magic Archer
Mega Knight
The Log Magic Archer
Zap Witch Magic Archer
Zap Skeleton Dragons Witch Magic Archer Ram Rider
The Log
Skeleton Dragons Magic Archer Mega Knight
The Log Zap Skeleton Dragons Magic Archer
Zap
Skeleton Dragons Mega Knight
Zap Skeleton Dragons Witch The Log Magic Archer
Zap Skeleton Dragons Witch Magic Archer
Zap Witch The Log Magic Archer Mega Knight
Skeleton Dragons Mega Knight

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