My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard
Giant Snowball
Hog Rider Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Witch Electro Wizard Graveyard
The Log
Hog Rider Witch Graveyard
Earthquake
Hog Rider Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Hog Rider Witch P.E.K.K.A Electro Wizard Graveyard
Fireball
Hog Rider Witch Electro Wizard
Poison
Witch Electro Wizard Graveyard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Hog Rider Electro Wizard Witch Graveyard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Hog Rider Electro Wizard

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Graveyard The Log Electro Wizard Mega Knight
Hog Rider
Fireball The Log Witch Electro Wizard Graveyard Mega Knight
Witch
Hog Rider P.E.K.K.A Graveyard Mega Knight
P.E.K.K.A
Electro Wizard Witch The Log Graveyard
The Log
Hog Rider Fireball P.E.K.K.A Graveyard Mega Knight
Electro Wizard
P.E.K.K.A Graveyard Fireball Hog Rider Mega Knight
Graveyard
Fireball Electro Wizard Hog Rider Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Fireball Hog Rider Witch The Log Electro Wizard Graveyard

Defense Synergies 2 9

Fireball
The Log Electro Wizard Mega Knight
Hog Rider
Witch
The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Witch Electro Wizard Mega Knight
Electro Wizard
Fireball Witch P.E.K.K.A The Log Mega Knight
Graveyard
Mega Knight
Fireball Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Witch The Log Electro Wizard Mega Knight
Witch P.E.K.K.A Mega Knight Electro Wizard
Witch P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Electro Wizard Mega Knight
Electro Wizard Fireball Witch
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Witch P.E.K.K.A
Electro Wizard Mega Knight
Witch Electro Wizard Fireball The Log Mega Knight
Fireball Witch Electro Wizard
P.E.K.K.A Mega Knight Fireball Witch The Log Electro Wizard
Fireball Mega Knight Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Fireball Witch P.E.K.K.A Electro Wizard
Fireball Mega Knight Witch The Log Electro Wizard
Witch The Log Fireball Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Fireball Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Witch The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Witch Mega Knight
Fireball Witch Electro Wizard
P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball Witch
Fireball Witch Mega Knight
Witch Electro Wizard Fireball P.E.K.K.A The Log
Mega Knight Fireball Witch P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball The Log
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
P.E.K.K.A Mega Knight
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight
P.E.K.K.A
Fireball Mega Knight

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