My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Inferno Dragon Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Lumberjack
Zap
Skeletons Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Firecracker Lumberjack
The Log
Skeletons Ice Spirit Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Inferno Dragon Lumberjack
Fireball
Firecracker Inferno Dragon Lumberjack
Poison
Firecracker
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Firecracker Inferno Dragon Lumberjack Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Inferno Dragon Lumberjack Mega Knight
Firecracker
Ice Spirit Inferno Dragon Lumberjack Mega Knight
Rage
Golden Knight
Inferno Dragon
Mega Knight Ice Spirit Firecracker
Lumberjack
Ice Spirit Firecracker Mega Knight
Mega Knight
Inferno Dragon Ice Spirit Firecracker Lumberjack
Golden Knight
Rage

Defense Synergies 0 13

Skeletons
Ice Spirit Firecracker Inferno Dragon Lumberjack
Ice Spirit
Skeletons Firecracker Inferno Dragon Lumberjack Mega Knight Golden Knight
Firecracker
Skeletons Ice Spirit Lumberjack Mega Knight Golden Knight
Rage
Inferno Dragon
Skeletons Ice Spirit Mega Knight
Lumberjack
Skeletons Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker Inferno Dragon
Golden Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Inferno Dragon Lumberjack Skeletons Ice Spirit Firecracker Mega Knight
Lumberjack Mega Knight Skeletons Inferno Dragon
Inferno Dragon Lumberjack Skeletons Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Skeletons Firecracker Lumberjack Mega Knight
Inferno Dragon Ice Spirit Firecracker
Mega Knight Golden Knight
Inferno Dragon Skeletons Lumberjack
Skeletons Ice Spirit Firecracker Lumberjack Mega Knight
Skeletons Firecracker Lumberjack Mega Knight
Inferno Dragon Firecracker
Lumberjack Mega Knight Skeletons Ice Spirit
Mega Knight Ice Spirit Firecracker Lumberjack Golden Knight
Inferno Dragon Lumberjack Mega Knight
Ice Spirit Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeletons Firecracker Lumberjack
Ice Spirit Mega Knight Firecracker Lumberjack Golden Knight
Ice Spirit Firecracker Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Firecracker Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons
Firecracker Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Ice Spirit Golden Knight
Lumberjack Mega Knight
Skeletons Inferno Dragon Lumberjack Mega Knight
Firecracker Skeletons Ice Spirit
Skeletons Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Skeletons Ice Spirit Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Lumberjack Golden Knight
Mega Knight
Mega Knight Skeletons Lumberjack Golden Knight
Firecracker Mega Knight
Skeletons Ice Spirit Firecracker Inferno Dragon Lumberjack Golden Knight
Mega Knight Firecracker Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker Mega Knight
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker Golden Knight
Lumberjack
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight Golden Knight
Mega Knight
Firecracker Ice Spirit Mega Knight
Inferno Dragon
Firecracker Golden Knight
Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit
Firecracker
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Inferno Dragon
Firecracker Mega Knight

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