My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Dark Prince
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Inferno Tower Clone Dark Prince
Barbarian Barrel
Skeleton Barrel Inferno Tower Wizard Clone Dark Prince
The Log
Skeleton Barrel Mini P.E.K.K.A Clone Dark Prince
Earthquake
Inferno Tower Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Mini P.E.K.K.A Wizard Clone Dark Prince
Fireball
Skeleton Barrel Inferno Tower Wizard Clone
Poison
Skeleton Barrel Inferno Tower Wizard Clone
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Dark Prince
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Inferno Tower Clone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Barrel Clone Mini P.E.K.K.A Dark Prince Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Barrel Clone Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Mini P.E.K.K.A Mirror Dark Prince Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Wizard Mirror Dark Prince Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Mirror
Skeleton Barrel Mini P.E.K.K.A
Clone
Skeleton Barrel
Dark Prince
Skeleton Barrel Mini P.E.K.K.A Wizard
Mega Knight
Skeleton Barrel Mini P.E.K.K.A Wizard

Defense Synergies 0 9

Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Wizard Mirror
Inferno Tower
Mirror Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Mirror
Mini P.E.K.K.A Inferno Tower Mega Knight
Clone
Dark Prince
Inferno Tower Wizard
Mega Knight
Skeleton Barrel Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Dark Prince Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Dark Prince
Mini P.E.K.K.A Inferno Tower Dark Prince Mega Knight
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince Mega Knight
Inferno Tower Wizard
Skeleton Barrel Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Dark Prince Mega Knight
Wizard Dark Prince Mega Knight
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Wizard Dark Prince
Wizard Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Dark Prince
Mega Knight Wizard Dark Prince
Wizard Dark Prince Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Dark Prince Mega Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower Dark Prince
Skeleton Barrel Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Dark Prince Mega Knight
Wizard Skeleton Barrel
Mini P.E.K.K.A Dark Prince Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Dark Prince
Mega Knight Mini P.E.K.K.A Inferno Tower Dark Prince
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Dark Prince
Mega Knight Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Inferno Tower Wizard
Wizard Mega Knight
Inferno Tower Mini P.E.K.K.A Dark Prince
Mega Knight Mini P.E.K.K.A Inferno Tower Wizard Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Dark Prince
Wizard Dark Prince Mega Knight
Wizard Skeleton Barrel
Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Mini P.E.K.K.A
Skeleton Barrel Wizard Dark Prince
Wizard
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Skeleton Barrel Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel
Wizard Dark Prince Mega Knight
Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Skeleton Barrel
Wizard
Skeleton Barrel Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel Dark Prince
Wizard
Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Skeleton Barrel Wizard
Dark Prince Mega Knight
Skeleton Barrel Dark Prince Mega Knight
Wizard Mega Knight

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