My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Guards Mighty Miner
Giant Snowball
Spear Goblins Goblin Gang Guards Mighty Miner
Zap
Spear Goblins Goblin Gang Royal Giant Guards Mighty Miner
Barbarian Barrel
Spear Goblins Goblin Gang Guards
The Log
Spear Goblins Goblin Gang Royal Giant Guards
Earthquake
Spear Goblins Goblin Gang Guards
Arrows
Spear Goblins Goblin Gang Guards
Royal Delivery
Spear Goblins Goblin Gang Guards
Fireball
Goblin Gang Mighty Miner
Poison
Spear Goblins Goblin Gang Guards
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Guards Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Goblin Gang Guards Void Mighty Miner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Goblin Gang Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Mega Knight
Goblin Gang
Spear Goblins Royal Giant
Royal Giant
Spear Goblins Goblin Gang Guards Void
Rage
Guards
Royal Giant
Void
Royal Giant
Mega Knight
Spear Goblins
Mighty Miner

Defense Synergies 0 4

Spear Goblins
Goblin Gang Guards Mega Knight
Goblin Gang
Spear Goblins Guards
Royal Giant
Rage
Guards
Spear Goblins Goblin Gang
Void
Mega Knight
Spear Goblins
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void
Goblin Gang Mega Knight
Goblin Gang Mega Knight Void
Goblin Gang Guards Mega Knight
Mega Knight
Goblin Gang Spear Goblins Guards Mega Knight
Spear Goblins Goblin Gang Void
Void Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Guards Spear Goblins Mega Knight
Goblin Gang Guards Spear Goblins Mega Knight
Spear Goblins Goblin Gang
Mega Knight Goblin Gang Guards
Mega Knight Goblin Gang Guards
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang
Mega Knight Spear Goblins Goblin Gang Guards
Spear Goblins Guards Mega Knight
Goblin Gang Mega Knight Spear Goblins Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Spear Goblins Void
Void Goblin Gang Mega Knight
Goblin Gang Guards Mega Knight Spear Goblins
Goblin Gang Guards Mega Knight
Goblin Gang Guards Mega Knight Mighty Miner
Goblin Gang
Goblin Gang Guards Spear Goblins Void
Mega Knight Mighty Miner
Void Mega Knight Spear Goblins
Goblin Gang Guards
Mega Knight Guards
Mega Knight Guards Void
Mega Knight Goblin Gang Guards
Mega Knight
Goblin Gang Guards Spear Goblins Mighty Miner
Mega Knight Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void
Void
Guards Void
Mega Knight
Spear Goblins
Void
Goblin Gang Guards Void
Void
Void
Void
Void
Spear Goblins
Mega Knight
Void Mega Knight
Void Mega Knight
Void Mega Knight
Void
Void
Void
Mega Knight
Void
Void Mega Knight
Void
Void
Guards Void
Void
Void Mega Knight
Void
Mighty Miner Mega Knight
Spear Goblins Goblin Gang Guards Void
Void Goblin Gang Mega Knight
Void
Mega Knight
Goblin Gang Guards
Void
Void Mega Knight
Void Mega Knight
Void

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