My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers
Giant Snowball
Minions Wall Breakers
Zap
Minions Firecracker Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers Ice Wizard Electro Wizard
The Log
Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Minions Firecracker Wall Breakers
Royal Delivery
Minions Firecracker Wall Breakers Ice Wizard Electro Wizard
Fireball
Minions Firecracker Wall Breakers Ice Wizard Electro Wizard
Poison
Minions Firecracker Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Minions Firecracker Ice Wizard Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Minions Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Minions Wall Breakers Ice Wizard Mega Knight
Minions
Mega Knight Zap Firecracker Wall Breakers
Firecracker
Zap Minions Wall Breakers Mega Knight
Wall Breakers
Zap Minions Firecracker Electro Wizard Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Wall Breakers Mega Knight
Mega Knight
Minions Zap Firecracker Wall Breakers Electro Wizard
Goblinstein

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Minions Firecracker Ice Wizard
Minions
Zap Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker
Zap Minions Ice Wizard Electro Wizard Mega Knight
Wall Breakers
Ice Wizard
Zap Minions Firecracker Mega Knight
Electro Wizard
Zap Minions Firecracker Mega Knight
Mega Knight
Zap Minions Firecracker Ice Wizard Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Electro Wizard
Zap Minions Firecracker Ice Wizard Electro Wizard Mega Knight
Mega Knight Minions Ice Wizard Electro Wizard
Minions Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Minions Firecracker Ice Wizard Electro Wizard Mega Knight
Minions Electro Wizard Zap Firecracker Ice Wizard
Zap Electro Wizard Mega Knight
Minions Ice Wizard
Firecracker Ice Wizard Electro Wizard Mega Knight
Minions Ice Wizard Electro Wizard Zap Firecracker Mega Knight
Minions Zap Firecracker Ice Wizard Electro Wizard
Mega Knight Zap Minions Ice Wizard Electro Wizard
Mega Knight Zap Minions Firecracker Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Minions Firecracker Electro Wizard
Mega Knight Zap Minions Firecracker Ice Wizard Electro Wizard
Zap Minions Firecracker Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Mega Knight
Mega Knight Zap Minions Electro Wizard
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Zap Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Minions Firecracker
Mega Knight Minions
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Mega Knight
Electro Wizard Zap Minions Firecracker
Minions Mega Knight Zap Firecracker Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ice Wizard Electro Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Minions Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Minions Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Minions
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Ice Wizard Mega Knight
Firecracker Zap Ice Wizard Electro Wizard
Zap Mega Knight
Zap Firecracker
Zap Firecracker Ice Wizard Electro Wizard
Zap Electro Wizard Minions Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Minions
Zap Firecracker Ice Wizard Electro Wizard
Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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