My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Prince Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince
Giant Snowball
Royal Recruits
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Royal Recruits
The Log
Firecracker Royal Recruits Prince
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Prince
Fireball
Firecracker
Poison
Firecracker Royal Recruits
Lightning
Prince Monk
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Prince Goblin Machine Monk Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Firecracker Fireball Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Mirror Prince Mega Knight Monk
Royal Recruits
Firecracker
Fireball
Mirror Mega Knight
Mirror
Fireball Firecracker
Prince
Mega Knight Firecracker
Goblin Machine
Mega Knight
Prince Firecracker Fireball
Monk
Firecracker

Defense Synergies 1 6

Firecracker
Royal Recruits Mirror Prince Mega Knight
Royal Recruits
Firecracker
Fireball
Mirror Mega Knight
Mirror
Fireball Firecracker Mega Knight
Prince
Firecracker
Goblin Machine
Mega Knight
Firecracker Fireball Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball
Firecracker Royal Recruits Prince Mega Knight Monk
Prince Mega Knight Royal Recruits
Royal Recruits Prince Firecracker Mega Knight Monk
Firecracker Royal Recruits Fireball Prince Mega Knight Monk
Fireball Firecracker Mega Knight
Firecracker Fireball
Royal Recruits Fireball Mega Knight Monk
Royal Recruits Prince
Firecracker Royal Recruits Prince Mega Knight
Firecracker Royal Recruits Fireball Mega Knight
Firecracker Fireball
Royal Recruits Prince Mega Knight Fireball
Fireball Mega Knight Firecracker Royal Recruits Prince
Royal Recruits Prince Mega Knight
Monk Royal Recruits Fireball Prince Mega Knight
Mega Knight Firecracker Royal Recruits Fireball Prince
Fireball Mega Knight Firecracker Royal Recruits Prince
Firecracker Royal Recruits Fireball Mega Knight
Royal Recruits Prince
Royal Recruits Mega Knight Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Prince
Fireball Firecracker Prince Mega Knight Monk
Royal Recruits Mega Knight Prince
Royal Recruits Prince Mega Knight Fireball Monk
Royal Recruits Prince Mega Knight
Firecracker Fireball Monk
Royal Recruits Prince Fireball
Mega Knight Royal Recruits Prince
Royal Recruits Mega Knight Firecracker Fireball Prince Monk
Royal Recruits
Mega Knight Royal Recruits Prince
Royal Recruits Mega Knight Monk Fireball Prince
Royal Recruits Prince Mega Knight Fireball
Royal Recruits Firecracker Fireball Mega Knight
Royal Recruits Firecracker Fireball Prince Monk
Mega Knight Firecracker Royal Recruits Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Monk
Firecracker Fireball Monk
Fireball
Firecracker Royal Recruits Fireball Prince
Fireball Firecracker Mega Knight
Firecracker Fireball Goblin Machine Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Fireball Prince
Firecracker Monk Royal Recruits Fireball Prince Goblin Machine
Fireball Monk Firecracker
Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball Prince
Firecracker Fireball
Firecracker Royal Recruits Fireball Mega Knight
Monk Fireball
Firecracker Fireball Prince Goblin Machine Mega Knight Monk
Firecracker Fireball Goblin Machine Mega Knight Monk
Fireball Prince Mega Knight Monk
Fireball
Prince Monk
Royal Recruits Fireball Monk
Firecracker Fireball Goblin Machine Mega Knight
Firecracker Fireball Monk
Fireball Prince Mega Knight Monk
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Monk
Prince Mega Knight
Firecracker Fireball Monk
Royal Recruits Fireball Prince
Fireball Firecracker Monk
Fireball
Fireball Firecracker Prince Mega Knight
Firecracker Fireball
Monk Fireball
Firecracker Royal Recruits Prince Mega Knight
Firecracker Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Prince Mega Knight Monk
Prince
Fireball Firecracker Mega Knight Monk

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