My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Cannon Cart Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Curse Cannon Cart
Giant Snowball
Bats Goblin Curse
Zap
Bats Mortar Goblin Curse Cannon Cart
Barbarian Barrel
Mortar Elixir Golem Goblin Curse Cannon Cart
The Log
Elixir Golem Goblin Curse Cannon Cart
Earthquake
Mortar Elixir Golem
Arrows
Bats Goblin Curse
Royal Delivery
Bats Elixir Golem Cannon Cart Mother Witch
Fireball
Mortar Elixir Golem Cannon Cart Mother Witch
Poison
Bats Mortar Elixir Golem Goblin Curse Mother Witch
Lightning
Mortar Cannon Cart Mother Witch
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Goblin Curse Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Elixir Golem Mortar Fireball Mother Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Curse Elixir Golem Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Elixir Golem Cannon Cart
Mortar
Bats Fireball
Elixir Golem
Bats Fireball Mother Witch
Fireball
Mortar Elixir Golem Goblin Curse Mega Knight
Goblin Curse
Fireball
Cannon Cart
Bats Mother Witch
Mother Witch
Elixir Golem Cannon Cart Mega Knight
Mega Knight
Bats Fireball Mother Witch

Defense Synergies 0 6

Bats
Mortar Cannon Cart Mega Knight
Mortar
Bats Fireball
Elixir Golem
Fireball
Mortar Mega Knight
Goblin Curse
Cannon Cart
Bats
Mother Witch
Mega Knight
Mega Knight
Bats Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball
Bats Mortar Goblin Curse Cannon Cart Mega Knight
Mortar Mega Knight Bats Goblin Curse Cannon Cart
Bats Mortar Goblin Curse Cannon Cart Mega Knight
Fireball Mega Knight
Fireball Bats Cannon Cart Mother Witch Mega Knight
Bats Mortar Fireball Goblin Curse
Fireball Cannon Cart Mega Knight
Mortar Goblin Curse
Cannon Cart Mega Knight
Bats Goblin Curse Mother Witch Fireball Cannon Cart Mega Knight
Bats Fireball Goblin Curse
Mortar Mega Knight Bats Fireball Goblin Curse Cannon Cart
Fireball Mega Knight Bats Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse Cannon Cart Mega Knight
Mortar Fireball Goblin Curse Mega Knight
Mega Knight Bats Mortar Fireball Cannon Cart
Mortar Fireball Mega Knight Bats Cannon Cart
Mortar Bats Fireball Goblin Curse Cannon Cart Mother Witch Mega Knight
Mortar Goblin Curse Cannon Cart
Mega Knight Bats Fireball Goblin Curse Cannon Cart Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Cannon Cart
Fireball Mortar Cannon Cart Mega Knight
Mega Knight Bats Cannon Cart
Mega Knight Bats Fireball Cannon Cart
Goblin Curse Cannon Cart Mega Knight
Fireball Mother Witch Bats Goblin Curse
Bats Fireball Cannon Cart
Mega Knight Goblin Curse Cannon Cart
Mega Knight Bats Mortar Fireball Cannon Cart
Goblin Curse
Mega Knight Bats Cannon Cart
Mega Knight Fireball
Cannon Cart Mega Knight Fireball Goblin Curse
Fireball Goblin Curse Cannon Cart Mega Knight
Bats Mortar Fireball Cannon Cart
Bats Mega Knight Fireball Goblin Curse Cannon Cart Mother Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Goblin Curse
Fireball Cannon Cart
Cannon Cart Fireball
Fireball Mortar Goblin Curse Mega Knight
Fireball Mother Witch Bats Goblin Curse
Mortar
Fireball Goblin Curse
Fireball Mortar
Bats Fireball
Mortar Fireball Cannon Cart
Fireball Goblin Curse
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart Mega Knight
Mortar Fireball
Bats
Mortar Fireball Mega Knight
Mortar Fireball Goblin Curse Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Mortar Fireball Cannon Cart
Goblin Curse Mother Witch Mortar Fireball Mega Knight
Mortar Fireball
Fireball Mortar Mega Knight
Fireball Mortar Goblin Curse
Bats Fireball Goblin Curse Mother Witch
Bats Fireball
Fireball
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball Goblin Curse
Bats Fireball Cannon Cart
Fireball Goblin Curse
Fireball
Fireball Cannon Cart Mega Knight
Mortar Fireball
Fireball
Cannon Cart Mega Knight
Bats Fireball
Bats Fireball
Mortar Fireball Cannon Cart Mega Knight
Cannon Cart
Fireball Mortar Mega Knight

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