My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Mortar Witch
Barbarian Barrel
Mortar Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard
Fireball
Mortar Hog Rider Witch Electro Wizard
Poison
Mortar Witch Electro Wizard
Lightning
Mortar Valkyrie Witch Electro Wizard
Rocket
Mortar Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mortar Valkyrie Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mortar Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Mega Knight
Mortar
Arrows Hog Rider The Log
Valkyrie
Hog Rider Witch Electro Wizard
Hog Rider
Arrows Valkyrie The Log Mortar Witch Electro Wizard Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mortar Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch The Log Electro Wizard

Defense Synergies 1 14

Arrows
Mega Knight Mortar Valkyrie
Mortar
Arrows Valkyrie The Log Electro Wizard
Valkyrie
Arrows Mortar Witch The Log Electro Wizard
Hog Rider
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Mortar Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Mortar Valkyrie Witch The Log Mega Knight
Mega Knight
Arrows Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie The Log Electro Wizard
Mortar Valkyrie Witch The Log Electro Wizard Mega Knight
Mortar Witch Mega Knight Valkyrie Electro Wizard
Witch Mortar Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Mortar Witch
Arrows Valkyrie The Log Electro Wizard Mega Knight
Witch Mortar
Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows The Log Mega Knight
Arrows Witch Electro Wizard
Mortar Mega Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Arrows Mortar Witch The Log Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar The Log Electro Wizard Mega Knight
Mega Knight Arrows Mortar Valkyrie Witch Electro Wizard
Arrows Mortar Valkyrie Mega Knight Witch The Log Electro Wizard
Arrows Mortar Valkyrie Witch The Log Electro Wizard Mega Knight
Mortar Electro Wizard
Valkyrie Mega Knight Arrows Witch The Log Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Arrows Mortar Valkyrie The Log Mega Knight
Mega Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Valkyrie Witch Mega Knight
Arrows Witch Electro Wizard
Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Mortar Valkyrie Witch The Log
Witch
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Electro Wizard Mortar Valkyrie The Log
Arrows Valkyrie Mega Knight Witch The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie The Log
Arrows Mortar The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Mortar Valkyrie The Log Mega Knight
Arrows Witch
Arrows Mortar Witch The Log
Arrows The Log
Arrows The Log Mortar
Electro Wizard
Arrows Mortar Valkyrie The Log Electro Wizard
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar Witch The Log
Arrows Mortar The Log Mega Knight
Arrows Mortar
Arrows Mortar The Log Electro Wizard Mega Knight
Arrows Mortar Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Valkyrie Witch Mega Knight
Witch
Arrows Mortar The Log Witch Electro Wizard
Arrows Mortar Witch The Log Mega Knight
Arrows Mortar The Log
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mortar The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log Mortar
Arrows
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Mortar Witch The Log Electro Wizard Mega Knight
Mortar Mega Knight

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