My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bandit Lumberjack Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Musketeer Lumberjack Ram Rider Little Prince
Zap
Bandit Ram Rider Little Prince
Barbarian Barrel
Musketeer Bandit Lumberjack Little Prince
The Log
Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider Little Prince
Fireball
Musketeer Bandit Lumberjack Ram Rider Little Prince
Poison
Musketeer Little Prince
Lightning
Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider Little Prince
Rocket
Musketeer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Little Prince Mini P.E.K.K.A Musketeer Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Bandit Little Prince Mini P.E.K.K.A

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Musketeer Lumberjack Ram Rider Mega Knight Little Prince
Musketeer
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Bandit
Arrows Musketeer Lumberjack Ram Rider Mega Knight Little Prince
Lumberjack
Arrows Mini P.E.K.K.A Musketeer Bandit Ram Rider Mega Knight
Ram Rider
Arrows Mini P.E.K.K.A Musketeer Bandit Lumberjack Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider
Little Prince
Mini P.E.K.K.A Bandit

Defense Synergies 2 15

Arrows
Mega Knight Mini P.E.K.K.A Bandit Lumberjack Little Prince
Mini P.E.K.K.A
Arrows Musketeer Ram Rider
Musketeer
Lumberjack Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Bandit
Arrows Musketeer Lumberjack Ram Rider Mega Knight Little Prince
Lumberjack
Musketeer Arrows Bandit Ram Rider Little Prince
Ram Rider
Mini P.E.K.K.A Musketeer Bandit Lumberjack
Mega Knight
Arrows Musketeer Bandit
Little Prince
Arrows Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Ram Rider
Mini P.E.K.K.A Lumberjack Musketeer Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Lumberjack Ram Rider Mega Knight Musketeer Bandit
Mini P.E.K.K.A Lumberjack Musketeer Bandit Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Musketeer Bandit Lumberjack Mega Knight
Musketeer Ram Rider Arrows Little Prince
Arrows Musketeer Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Bandit Lumberjack Mega Knight Little Prince
Arrows Musketeer Bandit Lumberjack Ram Rider Mega Knight
Arrows Musketeer Ram Rider
Mini P.E.K.K.A Lumberjack Mega Knight Musketeer Bandit Ram Rider
Mega Knight Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Mini P.E.K.K.A Bandit Lumberjack Ram Rider Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Musketeer Lumberjack
Arrows Mega Knight Musketeer Bandit Lumberjack Ram Rider Little Prince
Arrows Musketeer Bandit Lumberjack Ram Rider Mega Knight Little Prince
Mini P.E.K.K.A Musketeer Lumberjack Ram Rider
Mega Knight Arrows Mini P.E.K.K.A Musketeer Bandit Lumberjack Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Bandit
Bandit Arrows Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Lumberjack Mega Knight Musketeer Bandit Ram Rider
Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider Mega Knight
Arrows Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Bandit Lumberjack Ram Rider
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Mini P.E.K.K.A Bandit
Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Lumberjack
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Bandit Lumberjack Ram Rider
Musketeer Mega Knight
Mini P.E.K.K.A Musketeer Lumberjack Little Prince
Arrows Mega Knight Mini P.E.K.K.A Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Musketeer Bandit Ram Rider
Arrows Bandit
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Ram Rider
Arrows Bandit Ram Rider
Mini P.E.K.K.A Musketeer Lumberjack
Arrows Musketeer Bandit Ram Rider
Arrows Musketeer
Musketeer Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Bandit Mega Knight
Arrows Mega Knight Little Prince
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight Little Prince
Arrows Musketeer Bandit Ram Rider
Arrows Musketeer Bandit Ram Rider Mega Knight
Arrows Musketeer Bandit
Arrows Musketeer Little Prince
Musketeer
Mini P.E.K.K.A
Arrows Musketeer Bandit Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Bandit
Arrows Musketeer Ram Rider
Arrows
Mini P.E.K.K.A Musketeer Lumberjack Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Bandit Mega Knight Little Prince
Mega Knight

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