My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Musketeer Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Musketeer Witch
Zap
Spear Goblins Witch
Barbarian Barrel
Spear Goblins Tesla Musketeer Valkyrie Witch
The Log
Spear Goblins Musketeer Witch
Earthquake
Spear Goblins Tesla Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Musketeer Valkyrie Witch
Fireball
Tesla Musketeer Witch
Poison
Spear Goblins Musketeer Witch
Lightning
Tesla Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Tesla Musketeer Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap The Log Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Mega Knight
Zap
Spear Goblins Musketeer Valkyrie Witch The Log Mega Knight
Tesla
Musketeer
Valkyrie Zap The Log Mega Knight
Valkyrie
Spear Goblins Musketeer Zap Witch
Witch
Zap Valkyrie Mega Knight
The Log
Zap Musketeer Mega Knight
Mega Knight
Spear Goblins Zap Musketeer Witch The Log

Defense Synergies 6 17

Spear Goblins
Tesla Zap Musketeer Valkyrie The Log Mega Knight
Zap
Mega Knight Spear Goblins Tesla Musketeer Valkyrie Witch The Log
Tesla
Spear Goblins Musketeer The Log Zap Valkyrie
Musketeer
Tesla Valkyrie The Log Spear Goblins Zap Mega Knight
Valkyrie
Musketeer Spear Goblins Zap Tesla Witch The Log
Witch
Zap Valkyrie The Log Mega Knight
The Log
Tesla Musketeer Spear Goblins Zap Valkyrie Witch Mega Knight
Mega Knight
Zap Spear Goblins Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Musketeer Valkyrie The Log
Zap Tesla Musketeer Valkyrie Witch The Log Mega Knight
Tesla Witch Mega Knight Musketeer Valkyrie
Tesla Witch Musketeer Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Spear Goblins Zap Tesla Musketeer Valkyrie Mega Knight
Tesla Musketeer Spear Goblins Zap Witch
Zap Tesla Musketeer Valkyrie The Log Mega Knight
Tesla Witch Musketeer
Spear Goblins Tesla Musketeer Valkyrie Mega Knight
Valkyrie Witch Spear Goblins Zap Tesla Musketeer The Log Mega Knight
Tesla Musketeer Spear Goblins Zap Witch
Tesla Mega Knight Zap Musketeer Valkyrie Witch The Log
Valkyrie Mega Knight Zap Tesla Witch The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Musketeer Valkyrie Witch
Tesla Valkyrie Mega Knight Spear Goblins Zap Musketeer Witch The Log
Zap Valkyrie Witch The Log Spear Goblins Tesla Musketeer Mega Knight
Tesla Musketeer
Valkyrie Mega Knight Spear Goblins Tesla Musketeer Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Zap Tesla Witch
Zap Tesla Musketeer Valkyrie The Log Mega Knight
Mega Knight Spear Goblins Zap Musketeer Valkyrie Witch The Log
Valkyrie Mega Knight Zap Tesla Musketeer The Log
Tesla Musketeer Valkyrie Witch Mega Knight
Zap Tesla Musketeer Witch
Spear Goblins Tesla Musketeer Valkyrie Witch
Mega Knight Tesla Valkyrie
Zap Mega Knight Spear Goblins Valkyrie Witch The Log
Witch Tesla Musketeer
Mega Knight Tesla Musketeer Valkyrie Witch
Mega Knight Zap Valkyrie The Log
Mega Knight Tesla Valkyrie Witch
Tesla Musketeer Valkyrie Witch Mega Knight
Tesla Witch Spear Goblins Zap Musketeer Valkyrie The Log
Valkyrie Mega Knight Zap Tesla Musketeer Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Zap Musketeer The Log
The Log
Musketeer Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Spear Goblins Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer Valkyrie The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Spear Goblins Zap Musketeer Witch The Log
Musketeer The Log Mega Knight
Zap Musketeer The Log Mega Knight
Zap Valkyrie Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Witch Mega Knight
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Spear Goblins Musketeer Witch
Zap Musketeer Witch
The Log
Musketeer Valkyrie Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight
Mega Knight

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