My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton P.E.K.K.A Electro Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Musketeer Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Musketeer Wizard Giant Skeleton
The Log
Musketeer Giant Skeleton
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Wizard Giant Skeleton P.E.K.K.A Inferno Dragon
Fireball
Minion Horde Musketeer Wizard Inferno Dragon
Poison
Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard Inferno Dragon
Rocket
Minion Horde Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Electro Giant Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Inferno Dragon Minion Horde Wizard Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Musketeer Inferno Dragon Minion Horde Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Musketeer
Giant Skeleton P.E.K.K.A Mega Knight
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Minion Horde Musketeer Wizard
P.E.K.K.A
Musketeer Wizard
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Minion Horde Inferno Dragon Musketeer Wizard

Defense Synergies 0 8

Minion Horde
Musketeer
Giant Skeleton P.E.K.K.A Mega Knight
Wizard
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Musketeer Wizard
P.E.K.K.A
Musketeer Wizard
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant Mega Knight
Mega Knight
Musketeer Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard
Minion Horde P.E.K.K.A Inferno Dragon Musketeer Mega Knight
Minion Horde P.E.K.K.A Mega Knight Musketeer Giant Skeleton Inferno Dragon
Minion Horde P.E.K.K.A Inferno Dragon Musketeer Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Musketeer Mega Knight
Minion Horde Musketeer Inferno Dragon Wizard
Musketeer Giant Skeleton P.E.K.K.A Electro Giant Mega Knight
Minion Horde P.E.K.K.A Inferno Dragon Musketeer
Minion Horde Musketeer Giant Skeleton Mega Knight
Minion Horde Musketeer Wizard Giant Skeleton Electro Giant Mega Knight
Minion Horde Musketeer Inferno Dragon Wizard
Minion Horde P.E.K.K.A Mega Knight Musketeer Wizard Giant Skeleton
Wizard Mega Knight Minion Horde P.E.K.K.A
P.E.K.K.A Inferno Dragon Minion Horde Mega Knight
Minion Horde P.E.K.K.A Electro Giant Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Musketeer P.E.K.K.A
Mega Knight Minion Horde Musketeer Wizard
Wizard Musketeer Giant Skeleton Inferno Dragon Mega Knight
P.E.K.K.A Musketeer Inferno Dragon
Wizard Mega Knight Minion Horde Musketeer Giant Skeleton P.E.K.K.A Electro Giant
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton P.E.K.K.A Electro Giant
Musketeer Wizard Inferno Dragon Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Musketeer
Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Musketeer
Giant Skeleton P.E.K.K.A Minion Horde Musketeer Inferno Dragon Mega Knight
Wizard Electro Giant Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Inferno Dragon
Minion Horde Giant Skeleton P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Minion Horde Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Minion Horde Musketeer Giant Skeleton
P.E.K.K.A Mega Knight Giant Skeleton Electro Giant
Giant Skeleton P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Minion Horde Musketeer Electro Giant Mega Knight
Electro Giant Minion Horde Musketeer Giant Skeleton P.E.K.K.A Inferno Dragon
Mega Knight Minion Horde Musketeer Wizard Giant Skeleton P.E.K.K.A Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Musketeer
Minion Horde Giant Skeleton
Musketeer Giant Skeleton
Wizard Minion Horde Mega Knight
Wizard Electro Giant Minion Horde Musketeer
Minion Horde Musketeer Wizard
Wizard
Wizard
Minion Horde Musketeer
Minion Horde Musketeer Wizard
Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
Musketeer Wizard Mega Knight
Wizard Electro Giant Mega Knight
Minion Horde Musketeer Giant Skeleton Mega Knight
Wizard
Musketeer
Minion Horde Musketeer
Electro Giant Wizard Mega Knight
Minion Horde Inferno Dragon
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer
Minion Horde Musketeer Wizard Electro Giant
Minion Horde Musketeer Wizard Electro Giant
Minion Horde
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde Musketeer
Musketeer Wizard
Minion Horde Musketeer Wizard Mega Knight
Musketeer Wizard
Giant Skeleton Electro Giant
Minion Horde Musketeer P.E.K.K.A Mega Knight
Electro Giant Minion Horde Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton Electro Giant Mega Knight
P.E.K.K.A Inferno Dragon
Wizard Mega Knight

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