My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bomber Goblin Gang Hog Rider Inferno Dragon
Zap
Bomber Goblin Gang Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Bomber Goblin Gang Hog Rider Inferno Dragon
Poison
Bomber Goblin Gang
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Tornado Hog Rider Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A Mega Knight
Zap
Hog Rider Tornado P.E.K.K.A Bomber Mega Knight
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang Bomber Tornado Mega Knight
Tornado
Zap P.E.K.K.A Hog Rider Mega Knight
P.E.K.K.A
Zap Tornado Bomber Goblin Gang
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Zap Hog Rider Tornado

Defense Synergies 2 12

Bomber
Zap Tornado P.E.K.K.A
Zap
Mega Knight Bomber Goblin Gang Tornado P.E.K.K.A Inferno Dragon
Goblin Gang
Zap P.E.K.K.A Inferno Dragon
Hog Rider
Tornado
P.E.K.K.A Bomber Zap Inferno Dragon Mega Knight
P.E.K.K.A
Tornado Bomber Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang Tornado Mega Knight
Mega Knight
Zap Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Inferno Dragon Zap Goblin Gang Mega Knight
Goblin Gang Tornado P.E.K.K.A Mega Knight Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Bomber Tornado P.E.K.K.A Mega Knight
Goblin Gang Tornado Bomber Zap Mega Knight
Tornado Inferno Dragon Zap Goblin Gang
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Bomber Mega Knight
Goblin Gang Bomber Zap Tornado Mega Knight
Inferno Dragon Zap Goblin Gang Tornado
P.E.K.K.A Mega Knight Bomber Zap Goblin Gang
Bomber Mega Knight Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Tornado Zap Goblin Gang P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bomber Goblin Gang Tornado P.E.K.K.A
Mega Knight Bomber Zap Goblin Gang Tornado
Zap Tornado Bomber Inferno Dragon Mega Knight
P.E.K.K.A Tornado Inferno Dragon
Bomber Goblin Gang Mega Knight P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Bomber Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap
Goblin Gang P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Goblin Gang Inferno Dragon Mega Knight
Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Tornado Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight Goblin Gang
Bomber Mega Knight
Goblin Gang Bomber Zap Tornado P.E.K.K.A Inferno Dragon
Mega Knight Bomber Zap P.E.K.K.A Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Zap Mega Knight
Zap Tornado
Bomber Tornado
Zap Tornado
Zap Tornado
Goblin Gang Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap
Mega Knight
Tornado
Bomber
Bomber Zap Mega Knight
Bomber Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Bomber Mega Knight
Inferno Dragon
Zap Tornado
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado
Zap
Bomber Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Goblin Gang
Zap Tornado
Goblin Gang Mega Knight
Bomber Zap
Zap Tornado
P.E.K.K.A Mega Knight
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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