My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Dart Goblin Hog Rider
Zap
Tombstone Dart Goblin
Barbarian Barrel
Tombstone Dart Goblin Wizard
The Log
Tombstone Dart Goblin Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard P.E.K.K.A
Fireball
Tombstone Dart Goblin Hog Rider Wizard
Poison
Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Dart Goblin Hog Rider Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Dart Goblin Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Dart Goblin Mega Knight
Tombstone
Dart Goblin
Zap Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Zap Dart Goblin Wizard Mega Knight
Wizard
Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard
Mega Knight
Zap Dart Goblin Hog Rider Wizard
Goblinstein

Defense Synergies 2 8

Zap
Mega Knight Tombstone Dart Goblin P.E.K.K.A
Tombstone
Dart Goblin Zap Wizard
Dart Goblin
Tombstone Zap P.E.K.K.A Mega Knight
Hog Rider
Wizard
Tombstone P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard
Mega Knight
Zap Dart Goblin Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Dart Goblin Wizard
P.E.K.K.A Zap Tombstone Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Tombstone Dart Goblin
P.E.K.K.A Tombstone Dart Goblin Mega Knight
Tombstone P.E.K.K.A Mega Knight
Zap Dart Goblin Mega Knight
Dart Goblin Zap Tombstone Wizard
Zap Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Tombstone
Dart Goblin Mega Knight
Dart Goblin Zap Tombstone Wizard Mega Knight
Zap Dart Goblin Wizard
Tombstone P.E.K.K.A Mega Knight Zap Wizard
Wizard Mega Knight Zap Tombstone Dart Goblin P.E.K.K.A
P.E.K.K.A Tombstone Mega Knight
Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Tombstone P.E.K.K.A
Tombstone Mega Knight Zap Dart Goblin Wizard
Zap Wizard Tombstone Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Wizard Mega Knight Dart Goblin P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone P.E.K.K.A
Zap Wizard Mega Knight
Tombstone P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Tombstone Mega Knight
Wizard Zap Dart Goblin
P.E.K.K.A Tombstone Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Tombstone
P.E.K.K.A Tombstone Dart Goblin
P.E.K.K.A Mega Knight Tombstone Dart Goblin
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Tombstone Wizard
Wizard Dart Goblin Mega Knight
Tombstone Zap Dart Goblin P.E.K.K.A
Mega Knight Zap Dart Goblin Wizard P.E.K.K.A
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Dart Goblin Wizard
Zap Wizard Mega Knight
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Tombstone Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Wizard Mega Knight

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